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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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@@ -3,15 +3,13 @@
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#include "types.h"
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#include "rstl/red_black_tree.hpp"
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#include "rstl/rmemory_allocator.hpp"
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namespace rstl {
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template < typename T >
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struct less {};
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template < typename K, typename V, typename Cmp = less< K >, typename Alloc = rmemory_allocator >
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class map {
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u8 pad[0x10];
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u8 pad[0x14];
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};
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} // namespace rstl
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