diff --git a/src/MetroidPrime/Player/CPlayerGun.cpp b/src/MetroidPrime/Player/CPlayerGun.cpp index 0112f138..d215df88 100644 --- a/src/MetroidPrime/Player/CPlayerGun.cpp +++ b/src/MetroidPrime/Player/CPlayerGun.cpp @@ -574,21 +574,31 @@ TUniqueId CPlayerGun::GetTargetId(CStateManager& mgr) { TUniqueId ret = mgr.GetPlayer()->GetOrbitTargetId(); if (x832_26_comboFiring && ret == kInvalidUniqueId && x310_currentBeam == CPlayerState::kBI_Wave) ret = mgr.GetPlayer()->GetOrbitNextTargetId(); - + if (ret != kInvalidUniqueId) { - const CActor* act = TCastToConstPtr(mgr.GetObjectById(ret)); + const CActor* act = TCastToConstPtr< CActor >(mgr.GetObjectById(ret)); if (act != nullptr) { - if (!act->GetMaterialList().HasMaterial(kMT_Target)) { - ret = kInvalidUniqueId; - } + if (!act->GetMaterialList().HasMaterial(kMT_Target)) { + ret = kInvalidUniqueId; + } } } - + return ret; - } +} CPlayerGun::CGunMorph::CGunMorph(float gunTransformTime, float holoHoldTime) -: x4_gunTransformTime(gunTransformTime), x10_holoHoldTime(fabs(holoHoldTime)) {} +: x0_yLerp(0.f) +, x4_gunTransformTime(CMath::Sign(gunTransformTime)) +, x8_remTime(0.f) +, xc_speed(0.1f) +, x10_holoHoldTime(fabs(holoHoldTime)) +, x14_remHoldTime(2.f) +, x18_transitionFactor(1.f) +, x1c_dir(kD_Done) +, x20_gunState(kGS_OutWipeDone) +, x24_24_morphing(false) +, x24_25_weaponChanged(false) {} void CPlayerGun::CGunMorph::StartWipe(CPlayerGun::CGunMorph::EDir) {}