From aa1df3e7d7bac6a99b0749a8c1ffa99c30eb2f2e Mon Sep 17 00:00:00 2001 From: Phillip Stephens Date: Wed, 5 Oct 2022 10:53:15 -0700 Subject: [PATCH] Get/SetPhysicsState fixes Former-commit-id: 75909783bc68d0fbd7a4605bbc0e5862b28d2dff --- include/MetroidPrime/CActor.hpp | 5 ++++- include/MetroidPrime/CPhysicsActor.hpp | 13 +++++++++++++ include/MetroidPrime/CPhysicsState.hpp | 2 +- src/MetroidPrime/CPhysicsActor.cpp | 11 ++++++----- 4 files changed, 24 insertions(+), 7 deletions(-) diff --git a/include/MetroidPrime/CActor.hpp b/include/MetroidPrime/CActor.hpp index 8d557282..face437c 100644 --- a/include/MetroidPrime/CActor.hpp +++ b/include/MetroidPrime/CActor.hpp @@ -265,7 +265,10 @@ public: void SetRotation(const CQuaternion& rot) { SetTransform(rot.BuildTransform4f(GetTranslation())); } - CVector3f GetTranslation() const { return x34_transform.GetTranslation(); } + const CQuaternion& GetRotation() const { + return CQuaternion::FromMatrix(GetTransform()); + } + const CVector3f& GetTranslation() const { return x34_transform.GetTranslation(); } void SetTranslation(const CVector3f& vec); CTransform4f GetLocatorTransform(const rstl::string& segName) const; CTransform4f GetScaledLocatorTransform(const rstl::string& segName) const; diff --git a/include/MetroidPrime/CPhysicsActor.hpp b/include/MetroidPrime/CPhysicsActor.hpp index 5b32a146..105b33cb 100644 --- a/include/MetroidPrime/CPhysicsActor.hpp +++ b/include/MetroidPrime/CPhysicsActor.hpp @@ -52,6 +52,8 @@ CHECK_SIZEOF(CMotionState, 0x34) class CCollisionInfoList; class CPhysicsActor : public CActor { + static const float skGravityConstant; + public: CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList, @@ -91,6 +93,15 @@ public: void ComputeDerivedQuantities(); void Stop(); + const CVector3f& GetConstantForceWR() const { return xfc_constantForce; } + void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; } + const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; } + const CVector3f& GetMomentumWR() const { return x150_momentum; } + const CVector3f& GetForceWR() const { return x15c_force; } + const CVector3f& GetImpulseWR() const { return x168_impulse; } + const CAxisAngle& GetTorqueWR() const { return x174_torque; } + const CAxisAngle& GetAngularImpulseWR() const { return x180_angularImpulse; } + CPhysicsState GetPhysicsState() const; void SetPhysicsState(const CPhysicsState& state); CMotionState GetMotionState() const; @@ -100,6 +111,8 @@ public: bool GetMovable() const { return xf8_24_movable; } void SetMovable(bool v) { xf8_24_movable = v; } + static float GetGravityConstant() { return skGravityConstant; } + private: f32 xe8_mass; f32 xec_massRecip; diff --git a/include/MetroidPrime/CPhysicsState.hpp b/include/MetroidPrime/CPhysicsState.hpp index b8d738a2..c37811e2 100644 --- a/include/MetroidPrime/CPhysicsState.hpp +++ b/include/MetroidPrime/CPhysicsState.hpp @@ -14,7 +14,7 @@ public: const CAxisAngle& torque, const CAxisAngle& angularImpulse); CVector3f GetTranslation() const { return x0_translation; } - CQuaternion GetOrientationWR() const { return xc_orientation; } + const CQuaternion& GetOrientationWR() const { return xc_orientation; } CVector3f GetConstantForceWR() const { return x1c_constantForce; } CAxisAngle GetAngularMomentumWR() const { return x28_angularMomentum; } CVector3f GetMomentumWR() const { return x34_momentum; } diff --git a/src/MetroidPrime/CPhysicsActor.cpp b/src/MetroidPrime/CPhysicsActor.cpp index 88f4064f..d44db0ce 100644 --- a/src/MetroidPrime/CPhysicsActor.cpp +++ b/src/MetroidPrime/CPhysicsActor.cpp @@ -1,5 +1,7 @@ #include "MetroidPrime/CPhysicsActor.hpp" +const float CPhysicsActor::skGravityConstant = 9.81f * 2.5f; + CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList, @@ -80,15 +82,14 @@ void CPhysicsActor::ComputeDerivedQuantities() { } CPhysicsState CPhysicsActor::GetPhysicsState() const { - CQuaternion quat(CQuaternion::FromMatrix(x34_transform)); - return CPhysicsState(GetTranslation(), quat, xfc_constantForce, x108_angularMomentum, - x150_momentum, x15c_force, x168_impulse, x174_torque, x180_angularImpulse); + return CPhysicsState(GetTranslation(), GetRotation(), GetConstantForceWR(), + GetAngularMomentumWR(), GetMomentumWR(), GetForceWR(), GetImpulseWR(), + GetTorqueWR(), GetAngularImpulseWR()); } - void CPhysicsActor::SetPhysicsState(const CPhysicsState& state) { SetTranslation(state.GetTranslation()); - CQuaternion quat(state.GetOrientationWR()); + CQuaternion quat = state.GetOrientationWR(); SetTransform(quat.BuildTransform4f(GetTranslation())); xfc_constantForce = state.GetConstantForceWR(); x108_angularMomentum = state.GetAngularMomentumWR();