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All CPlayer implemented (w/ some nonmatchings)
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@@ -3,11 +3,9 @@
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#include "types.h"
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#include "Kyoto/CObjectReference.hpp"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Input/CFinalInput.hpp"
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#include "Kyoto/Math/CFrustumPlanes.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector2i.hpp"
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#include "Kyoto/TOneStatic.hpp"
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#include "Kyoto/TToken.hpp"
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@@ -138,6 +136,7 @@ public:
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const rstl::string& HashInstanceName(CInputStream& in);
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bool SwapOutAllPossibleMemory();
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void UpdateObjectInLists(CEntity&);
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rstl::pair< int, int > CalculateScanPair() const;
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void BuildNearList(TEntityList& nearList, const CVector3f& pos, const CVector3f& dir, float mag,
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const CMaterialFilter&, const CActor*) const;
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@@ -193,6 +192,7 @@ public:
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CWorldTransManager* WorldTransManager() { return x8c4_worldTransManager.GetPtr(); }
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const CWorldTransManager* GetWorldTransManager() const { return x8c4_worldTransManager.GetPtr(); }
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EGameState GetGameState() const { return x904_gameState; }
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void SetGameState(EGameState state);
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CRandom16* Random() const { return x900_random; }
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uint GetUpdateFrameIndex() const { return x8d8_updateFrameIdx; }
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