Add CPlayerGun::UpdateWeaponFire

Former-commit-id: 3b152e5efa
This commit is contained in:
Henrique Gemignani Passos Lima
2022-10-06 22:38:21 +03:00
parent 54e2e23a86
commit dc7903e2c7
9 changed files with 142 additions and 6 deletions

View File

@@ -15,6 +15,7 @@
#include "MetroidPrime/Cameras/CCameraBlurPass.hpp"
#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
@@ -123,6 +124,8 @@ public:
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
void SetCurrentAreaId(TAreaId);
bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
CMazeState* CurrentMaze();
const CMazeState* GetCurrentMaze() const;
void SetCurrentMaze(rstl::single_ptr< CMazeState > maze);