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Projectile/Weapon imps, nearly match CProjectileWeapon
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@@ -35,7 +35,7 @@ public:
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void PostRenderFogs() override;
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void SetModelMatrix(const CTransform4f& xf) override;
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void AddParticleGen(const CParticleGen& gen) override;
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void AddParticleGen2() override;
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void AddParticleGen(const CParticleGen& gen, const CVector3f&, const CAABox&) override;
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void AddPlaneObject() override;
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void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting) override;
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@@ -2,6 +2,7 @@
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#define _IRENDERER
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#include "types.h"
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#include <dolphin/gx/GXEnum.h>
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#include "rstl/pair.hpp"
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#include "rstl/vector.hpp"
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@@ -46,7 +47,7 @@ public:
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virtual void PostRenderFogs();
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virtual void SetModelMatrix(const CTransform4f& xf);
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virtual void AddParticleGen(const CParticleGen& gen);
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virtual void AddParticleGen2();
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virtual void AddParticleGen(const CParticleGen& gen, const CVector3f&, const CAABox&);
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virtual void AddPlaneObject();
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virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting);
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