Phillip Stephens
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5bad64c75a
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Convert runtime.s to inline assembly and link
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2022-10-25 22:54:37 -07:00 |
Phillip Stephens
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3d19d9ea82
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More musyx imps, cleanups
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2022-08-11 01:12:35 -07:00 |
Luke Street
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c3b5f8a821
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Remove dupliate .baligns
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2022-08-10 19:10:26 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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40babd0f65
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Fully symbolize MusyX
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2022-04-08 23:40:18 -07:00 |
Phillip Stephens
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706a4b54cd
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MusyX: deincbin
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2022-04-07 23:41:39 -07:00 |
Phillip Stephens
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44d7e93e64
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Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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0b3818ffc1
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Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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aff4d12557
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musyx: start renaming symbols to reflect original library
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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e1ad16dcc8
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Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |