Commit Graph

28 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 8395bf8e95 Add CScriptTrigger
Former-commit-id: 865e2d58f2
2022-10-20 19:33:06 +03:00
Henrique Gemignani Passos Lima 9d78c47057 Match and link CProjectileInfo
Former-commit-id: 928ade0175
2022-10-20 14:18:42 +03:00
Luke Street 45c469d8ee CPlayerGun progress
Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima ac0ac6abb4 Almost match CPlayerGun::TakeDamage
Former-commit-id: fbfdc6cd09
2022-10-10 22:15:26 +03:00
Luke Street f64e9c953a Match & link CIntElement
Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street f0ea5144ea clang-format source files
Former-commit-id: 39700ad779
2022-10-09 01:16:21 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima 98e4732d20 Almost match CGSFreeLook::SetAnim
Former-commit-id: a1ee7b17e8
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima 2bd75275fe Match CGunMotion::LoadAnimations
Former-commit-id: 8f1d21ac83
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima f4b3f5b872 Match CGunMotion::Draw/GetFreeLookSetId
Former-commit-id: 77ad228fdb
2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima 02fc116666 Match CGunMotion::Update
Former-commit-id: d54cc35e8d
2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima 01c1b77b2e Things for CGunMotion
Former-commit-id: b4e3361020
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima 6bfb08fd07 Add CGunController
Former-commit-id: c68d72a84c
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima 698badd39d Fix compilation
Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima 72ba8f32df Add CPlayerGun::UpdateGunIdle
Former-commit-id: a9f4b00047
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima dc7903e2c7 Add CPlayerGun::UpdateWeaponFire
Former-commit-id: 3b152e5efa
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima f3656746b6 Add CPlayerGun::GetBeamVelocity
Former-commit-id: e804eb8373
2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima 29b79186db Add all methods declarations to CPlayerGun
Former-commit-id: fa1c86c129
2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima 758feb2c59 Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
Former-commit-id: 6d2ab5775d
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima 4295307cbb More destructor declarations
Former-commit-id: 2ea891339a
2022-10-06 14:06:55 +03:00
Henrique Gemignani Passos Lima ba9faeb44c Reasonably match CPlayerGun constructor
Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Luke Street a578b055a2 Header merge & CScriptPickup progress
Former-commit-id: 45c5450376
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima b95f4a88b2 Add CPlayerGun, CGidget, CPlayerCameraBob
Former-commit-id: 24acd9863f
2022-10-06 01:56:52 +03:00
Luke Street bc202ba493 Lots of stuff
Former-commit-id: 39b5f3c01e
2022-10-03 20:00:46 -04:00
Luke Street cd85b46d6d More CScriptSpecialFunction; start rstl::map/red_black_tree
Former-commit-id: 87c0a6041c
2022-10-03 00:49:20 -04:00
Henrique Gemignani Passos Lima 00375b9c6a Add CDamageInfo
Former-commit-id: f40c4e6555
2022-10-02 13:14:12 +03:00
Henrique Gemignani Passos Lima ac12cf1321 Add CDamageVulnerability.cpp, fill header
Former-commit-id: dc47a3af22
2022-10-02 00:39:52 +03:00