Henrique Gemignani Passos Lima
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01c1b77b2e
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Things for CGunMotion
Former-commit-id: b4e3361020
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2022-10-07 01:53:47 +03:00 |
Henrique Gemignani Passos Lima
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72ba8f32df
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Add CPlayerGun::UpdateGunIdle
Former-commit-id: a9f4b00047
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2022-10-06 23:40:41 +03:00 |
Henrique Gemignani Passos Lima
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e2e4fe7f6c
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Add CScriptPickup and all dependencies
Former-commit-id: 78aebc8960
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2022-10-05 21:06:23 +03:00 |
Henrique Gemignani Passos Lima
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e798ecd5f3
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CAnimData: default animation is s16
Former-commit-id: fcf2e43f1e
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2022-10-03 18:45:08 +03:00 |
Henrique Gemignani Passos Lima
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16e4de9bfe
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Implement CScriptSpecialFunction::ThinkSpinnerController
Former-commit-id: d26a30f186
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2022-10-03 14:55:03 +03:00 |
Luke Street
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234afca6c2
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clang-format pass
Former-commit-id: 6a979e343f
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2022-09-18 02:05:46 -04:00 |
Luke Street
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41a2efa884
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Start matching CScriptPlatform; more CScriptMazeNode
Former-commit-id: 135d63412c
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2022-09-18 01:55:13 -04:00 |
Luke Street
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329618c585
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More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
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2022-09-13 00:28:02 -04:00 |
Luke Street
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0f25a3c8d4
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Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
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2022-09-05 00:01:22 -04:00 |
Luke Street
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f3e607a3af
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Renaming & more CActor progress
Former-commit-id: bcfefcc34a
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2022-08-15 22:14:28 -04:00 |
Luke Street
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94e27faee8
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Continued work on CActor
Former-commit-id: 09dfe946fc
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2022-08-15 00:51:06 -04:00 |
Luke Street
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eb6819f1fd
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Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f7640
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2022-08-14 14:38:41 -04:00 |
Luke Street
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361f2bb9ce
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Initial work on CActor.cpp
Former-commit-id: 44b17813bd
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2022-08-12 21:26:54 -04:00 |