Henrique Gemignani Passos Lima
318c1e0b7f
Add CFlameWarp
2022-11-27 03:43:52 +02:00
Henrique Gemignani Passos Lima
147e46d2e8
Add CExplosion
2022-11-27 02:26:12 +02:00
Luke Street
e662d05247
Match & link CFlaahgraPlants
2022-11-25 23:03:36 -05:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
5bdc5643af
Add CIceBeam
2022-11-24 18:48:00 +02:00
Henrique Gemignani Passos Lima
24390b8901
Add CElectricBeamProjectile
2022-11-24 01:49:52 +02:00
Henrique Gemignani Passos Lima
0d1b469f91
Add CPowerBeam
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima
b2cfeb8f15
Add nearly matched CHUDBillboardEffect
2022-11-11 02:26:17 +02:00
Henrique Gemignani Passos Lima
989015db6a
Fix override usage
2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima
c473566160
Fix all compilation errors when building for host
2022-10-21 14:24:45 +03:00
Henrique Gemignani Passos Lima
83fe50ee1f
Fix CElementGen being abstract
2022-10-20 01:06:17 +03:00
Phillip Stephens
8281bd5424
Remove fake destructor definitions
2022-10-18 20:51:49 -07:00
Luke Street
9bb016c149
Link CParticleGenInfo
2022-10-18 23:50:15 -04:00
Phillip Stephens
73c5e9eaf8
Start CVectorElement.cpp
2022-10-18 20:04:02 -07:00
Luke Street
2c60ca8c47
Add CColorElement, CUVElement
2022-10-18 19:13:57 -04:00
Luke Street
bb99d88d3b
Add several particle classes; link CParticleGlobals
...
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
2022-10-17 22:06:45 -04:00
Luke Street
cd88e8eedd
CDecal progress
2022-10-16 22:33:08 -04:00
Henrique Gemignani Passos Lima
e6cec60cc0
CParticleGen has a destructor
2022-10-14 02:15:13 +03:00
Henrique Gemignani Passos Lima
9f4fc78c16
Fix errors and warnings
2022-10-11 18:37:27 +03:00
Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
1029d92fd4
Match and link CIOWin
2022-10-08 02:21:38 -07:00
Henrique Gemignani Passos Lima
a6a103de01
Fix compilation
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
c332d1ef47
Almost match ~CPlayerGun
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima
72d07311fd
Reasonably match CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
a40d835759
Progress in CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Phillip Stephens
4b24bba57e
Initial pass at CDecal classes
2022-10-04 12:58:17 -07:00
Phillip Stephens
19c1aa3ae1
Forgot something....
2022-10-02 18:16:06 -07:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00
Phillip Stephens
e418784c51
Fix IWeaponRenderer and link
2022-08-12 02:18:28 -07:00
Phillip Stephens
ba035cfa44
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
2022-08-11 02:24:45 -07:00
Phillip Stephens
0e20e67870
IWeaponRender decomp (can't link yet)
2022-07-25 21:36:32 -07:00