Henrique Gemignani Passos Lima
0d1b469f91
Add CPowerBeam
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima
b2cfeb8f15
Add nearly matched CHUDBillboardEffect
2022-11-11 02:26:17 +02:00
Henrique Gemignani Passos Lima
989015db6a
Fix override usage
2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima
83fe50ee1f
Fix CElementGen being abstract
2022-10-20 01:06:17 +03:00
Luke Street
bb99d88d3b
Add several particle classes; link CParticleGlobals
...
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
2022-10-17 22:06:45 -04:00
Henrique Gemignani Passos Lima
9f4fc78c16
Fix errors and warnings
2022-10-11 18:37:27 +03:00
Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
a6a103de01
Fix compilation
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
c332d1ef47
Almost match ~CPlayerGun
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima
72d07311fd
Reasonably match CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
a40d835759
Progress in CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00