Commit Graph

15 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 5c0ba0a044
Fix CActorLights 2022-11-14 13:09:07 +02:00
Henrique Gemignani Passos Lima 25b4d12207
Add almost matched CGameCubeDoll 2022-11-14 04:18:45 +02:00
Luke Street 752c4e9c39 CActorParameters 99% 2022-11-03 23:46:49 -04:00
Henrique Gemignani Passos Lima 677e291efe
Add CActorParameters 2022-11-04 01:54:33 +02:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima 6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer 2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima 835ea5361f
Add CPlayerGun::CPlayerGun 2022-10-06 13:38:28 +03:00
Phillip Stephens b039acfac8 Match CLight, has issues with constants 2022-10-06 01:40:00 -07:00
Henrique Gemignani Passos Lima 24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob 2022-10-06 01:56:52 +03:00
Luke Street 6a979e343f clang-format pass 2022-09-18 02:05:46 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Luke Street 7eb08b6ee8 Migrate s32->int, u32->uint; fix dolphin/types.h 2022-09-05 00:01:22 -04:00
Luke Street bcfefcc34a Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
Luke Street 44b17813bd Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00