Luke Street
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d065d80388
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DolphinCGraphics nearly done
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2022-12-06 18:32:53 -05:00 |
Henrique Gemignani Passos Lima
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b506df2778
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Add WeaponTypes.cpp
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2022-12-01 18:10:20 +02:00 |
Luke Street
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752c4e9c39
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CActorParameters 99%
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2022-11-03 23:46:49 -04:00 |
Phillip Stephens
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dd62a7eaa0
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Match and link PatternedCastTo
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2022-10-23 11:36:25 -07:00 |
Henrique Gemignani Passos Lima
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61215c124c
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Match and link CGameLight
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2022-10-19 01:00:44 +03:00 |
Henrique Gemignani Passos Lima
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f091a58822
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Also match CGameLight
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2022-10-18 23:21:14 +03:00 |
Luke Street
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a963804889
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
Henrique Gemignani Passos Lima
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fbfdc6cd09
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Almost match CPlayerGun::TakeDamage
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2022-10-10 22:15:26 +03:00 |
Luke Street
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a7cefd7c4b
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Match & link CScriptPickup
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2022-10-08 01:12:48 -04:00 |
Luke Street
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27fedfee46
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CScriptPickup progress
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2022-10-08 00:53:34 -04:00 |
Phillip Stephens
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ec34055dbb
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More CPlayerGun matches
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2022-10-06 07:24:38 -07:00 |
Phillip Stephens
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ed90d87a4b
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Initial CRumbleVoice, various fixes
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2022-10-06 05:51:36 -07:00 |
Henrique Gemignani Passos Lima
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c332d1ef47
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Almost match ~CPlayerGun
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2022-10-06 14:04:05 +03:00 |
Henrique Gemignani Passos Lima
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ebec11fb45
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Update CActorLights constructor symbol
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2022-10-06 13:38:28 +03:00 |
Luke Street
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45c5450376
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Header merge & CScriptPickup progress
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2022-10-05 19:06:15 -04:00 |
Henrique Gemignani Passos Lima
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c10ddd017e
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Fix CCameraManager::GetCurrentCamera symbols
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2022-10-04 17:08:26 +03:00 |
Henrique Gemignani Passos Lima
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4b08f70a0b
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
Luke Street
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52b5ab45d3
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More symbol fixes
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2022-09-14 01:24:37 -04:00 |
Luke Street
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326199f2f4
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Fully shiftable??
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2022-08-21 01:23:57 -04:00 |
Luke Street
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f739fb53af
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
Luke Street
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f41c87eea7
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Create & link TCastTo.cpp
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2022-08-16 17:47:16 -04:00 |
Luke Street
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bcfefcc34a
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Renaming & more CActor progress
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2022-08-15 22:14:28 -04:00 |
Luke Street
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16514e942e
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Revert bad rename
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2022-08-14 14:42:30 -04:00 |
Luke Street
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85284f7640
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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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2022-08-14 14:38:41 -04:00 |
Luke Street
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e16e6bca49
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
Luke Street
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44b17813bd
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Initial work on CActor.cpp
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2022-08-12 21:26:54 -04:00 |
Luke Street
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11f69fcb5d
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Split .comm declarations
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2022-08-10 22:27:22 -04:00 |
Luke Street
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0f326e1ce3
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Migrate to -common on; use .comm/.lcomm
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2022-08-10 21:17:58 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
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a54141b0fa
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Split .ctors
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2022-08-10 02:27:47 -04:00 |
Luke Street
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4aba1a659a
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Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Phillip Stephens
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b1efa7e9c4
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Start splitting sbss.s
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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ef4af6693f
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Rename TGameTypes constants
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2022-04-23 18:54:45 -07:00 |
Phillip Stephens
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813b9e6e01
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Start splitting sdata.s
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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3ed154a0e6
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deincbin data.s
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2022-04-16 17:22:26 -07:00 |
Phillip Stephens
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f6ecafb3a6
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Split bss
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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85c0f37226
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Finish splitting text.s!
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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d9393c0953
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Move Kyoto_CWD to MetroidPrime
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2022-04-15 21:01:44 -07:00 |