Henrique Gemignani Passos Lima
b506df2778
Add WeaponTypes.cpp
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
9691ea9089
Add CScriptWorldTeleporter
2022-11-09 01:06:32 +02:00
Henrique Gemignani Passos Lima
2313ccfa1d
Match but don't link CAudioStateWin
2022-10-14 02:31:53 +03:00
Henrique Gemignani Passos Lima
a02037e266
Use COutputStream::Put
2022-10-11 21:35:41 +03:00
Henrique Gemignani Passos Lima
9bd9f9c32f
Match SGameFileSlot::InitializeFromGameState (and a few others)
2022-10-11 20:10:00 +03:00
Henrique Gemignani Passos Lima
46335059ec
Match CMemoryCardDriver::ImportPersistentOptions
2022-10-11 19:38:13 +03:00
Henrique Gemignani Passos Lima
8487d3751b
Add CMemoryCardDriver::BuildExistingFileSlot
2022-10-11 19:28:27 +03:00
Henrique Gemignani Passos Lima
cdfda89fa6
Almost match CMemoryCardDriver::BuildNewFileSlot
2022-10-11 19:08:45 +03:00
Henrique Gemignani Passos Lima
d780a22b4e
Match CMemoryCardDriver::WriteBackupBuf
2022-10-11 12:03:10 +03:00
Henrique Gemignani Passos Lima
e7e54730a3
Add CMemoryCardDriver
2022-10-10 22:44:11 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
1107bdaa26
Move back to 1.3.2 compiler
2022-08-09 19:07:49 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00