Phillip Stephens
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44d7e93e64
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Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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19206f91f9
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
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2022-04-06 01:17:53 -07:00 |
Luke Street
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8a13a04b78
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Symbol fixes & cleanup
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2022-04-04 10:22:31 -04:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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6f2c9f9bcf
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More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Luke Street
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7626e83e7d
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Split main.s
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2022-03-29 18:47:41 -04:00 |
EpochFlame
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406baa142a
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
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2022-03-28 17:10:24 -04:00 |
Luke Street
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5622af3e91
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More sbss labeling
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2022-03-24 01:47:03 -04:00 |
Luke Street
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7b144b254b
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Begin marking .sbss
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2022-03-24 00:39:39 -04:00 |
Luke Street
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ce247fb264
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Initial commit
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2022-03-23 17:22:48 -04:00 |