Phillip Stephens
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ae52b8482c
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Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
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2022-07-26 22:11:36 -07:00 |
Phillip Stephens
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509dc4d622
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IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
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2022-07-25 21:36:32 -07:00 |
EpochFlame
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39a2c3c8cb
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Update .gitignore
Former-commit-id: c6c12fa88b
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2022-07-21 15:19:32 -04:00 |
Phillip Stephens
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e11b88ea1e
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Link IAllocator.cpp
Former-commit-id: 0680c9d62d
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2022-07-20 21:47:03 -07:00 |
Phillip Stephens
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d26b7a4753
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Correct EOwnerShip values
Former-commit-id: d17fbf3684
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2022-07-19 23:20:28 -07:00 |
Phillip Stephens
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6473aae6a9
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Link CMemoryInStream.cpp
Former-commit-id: 437b1dd3a6
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2022-07-19 23:19:07 -07:00 |
Luke Street
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a4b184903f
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Clean up unused tools
Former-commit-id: 6acf3a1278
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2022-07-18 20:30:39 -04:00 |
Luke Street
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264e49a01b
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Add WiBo to README
Former-commit-id: 10e847fd07
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2022-07-18 20:23:07 -04:00 |
Luke Street
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d5d7d4af0e
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ci: Use WiBo
Former-commit-id: 283ac7539b
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2022-07-18 20:10:10 -04:00 |
Luke Street
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e8c248b73c
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Add README.md
Former-commit-id: ba2ae540fd
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2022-07-18 19:52:28 -04:00 |
Luke Street
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ee727825f8
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Use py on Windows
Former-commit-id: 8c186ab96d
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2022-07-18 19:38:32 -04:00 |
Luke Street
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bed1bb88de
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Reorganize includes to match asm
Former-commit-id: 848752477e
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2022-07-18 18:42:58 -04:00 |
Luke Street
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6a471a6abe
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Link CInputStream.cpp
Former-commit-id: 69ddd71fc8
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2022-07-18 13:53:58 -04:00 |
Luke Street
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9404d679f8
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Link CStringTable.cpp
Former-commit-id: f511aba228
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2022-07-18 09:51:34 -04:00 |
Luke Street
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cc68e4af1d
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Delete rodata.s
Former-commit-id: 1bc93e4dbc
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2022-07-18 01:39:25 -04:00 |
Luke Street
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7ffab529b8
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Link CSWDataDolphin.cpp
Former-commit-id: cb48c96516
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2022-07-18 01:37:40 -04:00 |
Luke Street
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c78d25aac6
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Full rodata split
Former-commit-id: 4aba1a659a
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2022-07-18 01:21:27 -04:00 |
Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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3f96fa4865
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Almost matched CInputStream
Former-commit-id: 18079ecfee
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2022-07-14 20:48:18 -04:00 |
Luke Street
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ffd6ba5818
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Implement TObj*/IObj; finish matching CStringTable
Former-commit-id: e98f62c3a6
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2022-07-14 12:24:26 -04:00 |
Luke Street
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9bc9bf7eb2
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ci: Install build-essential
Former-commit-id: 2ce22743e9
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2022-07-14 01:50:03 -04:00 |
Luke Street
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85f091062d
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Full deincbin
Former-commit-id: d05e75f6f9
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2022-07-14 01:48:03 -04:00 |
Luke Street
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d46b650ca5
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Finish splitting sbss
Former-commit-id: 37f2e5cbbb
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2022-07-14 01:36:41 -04:00 |
Luke Street
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9b385215ac
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Fix CTexture.hpp header guard
Former-commit-id: 16298ccb35
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2022-07-02 01:34:01 -04:00 |
Luke Street
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03357b2acd
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Begin decompiling CCameraFilterPass::DrawWideScreen
Former-commit-id: 44d675d87d
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2022-07-02 01:30:11 -04:00 |
Phillip Stephens
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8492e9ab26
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Use static rather than extern on DSP's init flag
Former-commit-id: a48c51dedf
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2022-04-30 01:36:02 -07:00 |
Phillip Stephens
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e0bd52d345
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Decompile dsp.c start OSReset.c
Former-commit-id: 6753bb7115
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2022-04-30 01:32:00 -07:00 |
EpochFlame
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3ffb92066d
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minor OSAudioSystem correction
Former-commit-id: 3966d4be28
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2022-04-27 22:34:14 -04:00 |
Luke Street
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56410369ae
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Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
Former-commit-id: 8600d9ae82
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2022-04-27 15:30:54 -04:00 |
Phillip Stephens
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86ad34060b
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Remove OSAudioSystem.s
Former-commit-id: 0fef366427
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2022-04-24 12:23:30 -07:00 |
Phillip Stephens
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8f10416874
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Forgot OSAudioSystem.c
Former-commit-id: c852d2fa07
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2022-04-24 10:44:07 -07:00 |
Phillip Stephens
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f4ebb6554d
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Start splitting sbss.s
Former-commit-id: b1efa7e9c4
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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80b4498b8a
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Decomp OSAudioSystem
Former-commit-id: 470890cf81
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2022-04-24 10:42:45 -07:00 |
Phillip Stephens
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f563ea936b
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Rename TGameTypes constants
Former-commit-id: ef4af6693f
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2022-04-23 18:54:45 -07:00 |
Phillip Stephens
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2922aa68b5
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Finish splitting sdata.s
Former-commit-id: 757e6d48f9
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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cab9e05e37
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Start splitting sdata.s
Former-commit-id: 813b9e6e01
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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732ff14471
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Update make files
Former-commit-id: 2fb5f09e6c
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2022-04-17 21:35:01 -07:00 |
Phillip Stephens
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4555042ac0
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Split sbss2.s
Former-commit-id: b9fc64bf52
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2022-04-17 21:29:59 -07:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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aec2c4c2c9
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Update obj_files.mk
Former-commit-id: a3e46afabe
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2022-04-16 17:22:49 -07:00 |
Phillip Stephens
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c81b451e45
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deincbin data.s
Former-commit-id: 3ed154a0e6
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2022-04-16 17:22:26 -07:00 |
Phillip Stephens
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ebde6b3f97
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Split bss
Former-commit-id: f6ecafb3a6
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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d26304d2c4
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Forgot CDecalDescription
Former-commit-id: c1a80b4534
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2022-04-16 15:11:02 -07:00 |
Phillip Stephens
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ef4f2b3538
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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1641986d9e
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Finish splitting text.s!
Former-commit-id: 85c0f37226
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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c6bc664505
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Move Kyoto_CWD to MetroidPrime
Former-commit-id: d9393c0953
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2022-04-15 21:01:44 -07:00 |
Phillip Stephens
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39d7a27be5
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Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
Former-commit-id: cdc96f4c1e
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2022-04-15 20:52:00 -07:00 |
Luke Street
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936f63b05d
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Updates to rstl; rename some symbols; update CFLAGS
Former-commit-id: b8c0242ea7
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2022-04-15 15:24:52 -04:00 |
Phillip Stephens
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2365e4f31e
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
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2022-04-15 00:32:53 -07:00 |
Phillip Stephens
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5ccc4c5dab
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More splitting
Former-commit-id: c9fbc0362a
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2022-04-14 01:02:42 -07:00 |