Phillip Stephens
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14e231b4dd
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MusyX: deincbin
Former-commit-id: 706a4b54cd
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2022-04-07 23:41:39 -07:00 |
Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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6faf948c9a
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Split bss down to game data
Former-commit-id: 0b3818ffc1
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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a602b71981
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musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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b858de6022
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Split more section data
Former-commit-id: 2316eb01d3
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2022-04-06 03:04:03 -07:00 |
Phillip Stephens
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f007b5c68e
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Add missing files
Former-commit-id: 58412b389a
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2022-04-04 03:20:15 -07:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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cfb3a0c93d
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Split SDK objects
Former-commit-id: 84076de482
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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bbc460f786
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Start splitting system libraries
Former-commit-id: e1ad16dcc8
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2022-04-02 02:50:35 -07:00 |