Henrique Gemignani Passos Lima
d68b8e27cc
Fix all compilation errors when building for host
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Former-commit-id: c473566160
2022-10-21 14:24:45 +03:00
Henrique Gemignani Passos Lima
16ab1cf7fb
Fix CElementGen being abstract
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Former-commit-id: 83fe50ee1f
2022-10-20 01:06:17 +03:00
Phillip Stephens
3281966a44
Remove fake destructor definitions
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Former-commit-id: 8281bd5424
2022-10-18 20:51:49 -07:00
Luke Street
f768c693d0
Link CParticleGenInfo
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Former-commit-id: 9bb016c149
2022-10-18 23:50:15 -04:00
Phillip Stephens
f22cb43557
Start CVectorElement.cpp
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Former-commit-id: 73c5e9eaf8
2022-10-18 20:04:02 -07:00
Luke Street
eedb4229d3
Add CColorElement, CUVElement
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Former-commit-id: 2c60ca8c47
2022-10-18 19:13:57 -04:00
Luke Street
8af6095198
Add several particle classes; link CParticleGlobals
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Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
Former-commit-id: bb99d88d3b
2022-10-17 22:06:45 -04:00
Luke Street
38570b9f6e
CDecal progress
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Former-commit-id: cd88e8eedd
2022-10-16 22:33:08 -04:00
Henrique Gemignani Passos Lima
e869267b6c
CParticleGen has a destructor
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Former-commit-id: e6cec60cc0
2022-10-14 02:15:13 +03:00
Henrique Gemignani Passos Lima
4f2a8704db
Fix errors and warnings
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Former-commit-id: 9f4fc78c16
2022-10-11 18:37:27 +03:00
Luke Street
45c469d8ee
CPlayerGun progress
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Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Luke Street
f64e9c953a
Match & link CIntElement
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Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens
3aefff6950
Match and link CIOWin
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Former-commit-id: 1029d92fd4
2022-10-08 02:21:38 -07:00
Henrique Gemignani Passos Lima
698badd39d
Fix compilation
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Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
f9c75b90ee
Almost match ~CPlayerGun
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Former-commit-id: c332d1ef47
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima
ba9faeb44c
Reasonably match CPlayerGun constructor
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Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
3caccf5974
Progress in CPlayerGun constructor
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Former-commit-id: a40d835759
2022-10-06 13:38:28 +03:00
Phillip Stephens
f8688e02e3
Initial pass at CDecal classes
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Former-commit-id: 4b24bba57e
2022-10-04 12:58:17 -07:00
Phillip Stephens
477189a490
Forgot something....
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Former-commit-id: 19c1aa3ae1
2022-10-02 18:16:06 -07:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street
0f25a3c8d4
Migrate s32->int, u32->uint; fix dolphin/types.h
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Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Phillip Stephens
0569f5a404
Fix IWeaponRenderer and link
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Former-commit-id: e418784c51
2022-08-12 02:18:28 -07:00
Phillip Stephens
70b617a99f
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
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Former-commit-id: ba035cfa44
2022-08-11 02:24:45 -07:00
Phillip Stephens
509dc4d622
IWeaponRender decomp (can't link yet)
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Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00