Commit Graph

26 Commits

Author SHA1 Message Date
Phillip Stephens 3281966a44 Remove fake destructor definitions
Former-commit-id: 8281bd5424
2022-10-18 20:51:49 -07:00
Luke Street f768c693d0 Link CParticleGenInfo
Former-commit-id: 9bb016c149
2022-10-18 23:50:15 -04:00
Phillip Stephens f22cb43557 Start CVectorElement.cpp
Former-commit-id: 73c5e9eaf8
2022-10-18 20:04:02 -07:00
Luke Street eedb4229d3 Add CColorElement, CUVElement
Former-commit-id: 2c60ca8c47
2022-10-18 19:13:57 -04:00
Luke Street 8af6095198 Add several particle classes; link CParticleGlobals
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching


Former-commit-id: bb99d88d3b
2022-10-17 22:06:45 -04:00
Luke Street 38570b9f6e CDecal progress
Former-commit-id: cd88e8eedd
2022-10-16 22:33:08 -04:00
Henrique Gemignani Passos Lima e869267b6c CParticleGen has a destructor
Former-commit-id: e6cec60cc0
2022-10-14 02:15:13 +03:00
Henrique Gemignani Passos Lima 4f2a8704db Fix errors and warnings
Former-commit-id: 9f4fc78c16
2022-10-11 18:37:27 +03:00
Luke Street 45c469d8ee CPlayerGun progress
Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Luke Street f64e9c953a Match & link CIntElement
Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens 3aefff6950 Match and link CIOWin
Former-commit-id: 1029d92fd4
2022-10-08 02:21:38 -07:00
Henrique Gemignani Passos Lima 698badd39d Fix compilation
Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima f9c75b90ee Almost match ~CPlayerGun
Former-commit-id: c332d1ef47
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima ba9faeb44c Reasonably match CPlayerGun constructor
Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima 3caccf5974 Progress in CPlayerGun constructor
Former-commit-id: a40d835759
2022-10-06 13:38:28 +03:00
Phillip Stephens f8688e02e3 Initial pass at CDecal classes
Former-commit-id: 4b24bba57e
2022-10-04 12:58:17 -07:00
Phillip Stephens 477189a490 Forgot something....
Former-commit-id: 19c1aa3ae1
2022-10-02 18:16:06 -07:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Phillip Stephens 0569f5a404 Fix IWeaponRenderer and link
Former-commit-id: e418784c51
2022-08-12 02:18:28 -07:00
Phillip Stephens 70b617a99f Implement IWeaponRenderer, can't link yet due to vtable shenanigans
Former-commit-id: ba035cfa44
2022-08-11 02:24:45 -07:00
Phillip Stephens 509dc4d622 IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00