Commit Graph

44 Commits

Author SHA1 Message Date
Phillip Stephens ceeddca348 Match and link CParticleGen
Former-commit-id: 25f0b7229b
2023-02-04 01:18:12 -08:00
Phillip Stephens a01c27ca3a Initialize CParticleGlobals static vars
Former-commit-id: 97b330aa75
2023-01-14 02:42:15 -08:00
Phillip Stephens a4052ad963 Match and link CEffectComponent
Former-commit-id: d72c176ac7
2023-01-11 11:40:36 -08:00
Phillip Stephens eec994634a Add CParticleData
Former-commit-id: 3d5758b0ff
2023-01-07 18:11:54 -08:00
Phillip Stephens 536de26c71 Revert "Add CProjectileWeapon"
This reverts commit bf4b7e5811 [formerly 6ca23c9cf3].


Former-commit-id: 5527462426
2022-12-09 11:11:37 -08:00
Phillip Stephens bf4b7e5811 Add CProjectileWeapon
Former-commit-id: 6ca23c9cf3
2022-12-09 11:00:49 -08:00
Henrique Gemignani Passos Lima d4efd4caa1 Add CWaveBeam
Former-commit-id: c1d11e5701
2022-12-08 00:48:51 +02:00
Henrique Gemignani Passos Lima 16f63c89a7 Add CFlameWarp
Former-commit-id: 318c1e0b7f
2022-11-27 03:43:52 +02:00
Henrique Gemignani Passos Lima bd758edeb9 Add CExplosion
Former-commit-id: 147e46d2e8
2022-11-27 02:26:12 +02:00
Luke Street a8c486425d Match & link CFlaahgraPlants
Former-commit-id: e662d05247
2022-11-25 23:03:36 -05:00
Henrique Gemignani Passos Lima c7250e132f Add CGunWeapon
Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima 961adfc14f Add CIceBeam
Former-commit-id: 5bdc5643af
2022-11-24 18:48:00 +02:00
Henrique Gemignani Passos Lima be22f5f54c Add CElectricBeamProjectile
Former-commit-id: 24390b8901
2022-11-24 01:49:52 +02:00
Henrique Gemignani Passos Lima 68f99e4072 Add CPowerBeam
Former-commit-id: 0d1b469f91
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima fd4981295e Add nearly matched CHUDBillboardEffect
Former-commit-id: b2cfeb8f15
2022-11-11 02:26:17 +02:00
Henrique Gemignani Passos Lima 1dd0e2ad4d Fix override usage
Former-commit-id: 989015db6a
2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima d68b8e27cc Fix all compilation errors when building for host
Former-commit-id: c473566160
2022-10-21 14:24:45 +03:00
Henrique Gemignani Passos Lima 16ab1cf7fb Fix CElementGen being abstract
Former-commit-id: 83fe50ee1f
2022-10-20 01:06:17 +03:00
Phillip Stephens 3281966a44 Remove fake destructor definitions
Former-commit-id: 8281bd5424
2022-10-18 20:51:49 -07:00
Luke Street f768c693d0 Link CParticleGenInfo
Former-commit-id: 9bb016c149
2022-10-18 23:50:15 -04:00
Phillip Stephens f22cb43557 Start CVectorElement.cpp
Former-commit-id: 73c5e9eaf8
2022-10-18 20:04:02 -07:00
Luke Street eedb4229d3 Add CColorElement, CUVElement
Former-commit-id: 2c60ca8c47
2022-10-18 19:13:57 -04:00
Luke Street 8af6095198 Add several particle classes; link CParticleGlobals
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching


Former-commit-id: bb99d88d3b
2022-10-17 22:06:45 -04:00
Luke Street 38570b9f6e CDecal progress
Former-commit-id: cd88e8eedd
2022-10-16 22:33:08 -04:00
Henrique Gemignani Passos Lima e869267b6c CParticleGen has a destructor
Former-commit-id: e6cec60cc0
2022-10-14 02:15:13 +03:00
Henrique Gemignani Passos Lima 4f2a8704db Fix errors and warnings
Former-commit-id: 9f4fc78c16
2022-10-11 18:37:27 +03:00
Luke Street 45c469d8ee CPlayerGun progress
Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Luke Street f64e9c953a Match & link CIntElement
Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens 3aefff6950 Match and link CIOWin
Former-commit-id: 1029d92fd4
2022-10-08 02:21:38 -07:00
Henrique Gemignani Passos Lima 698badd39d Fix compilation
Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima f9c75b90ee Almost match ~CPlayerGun
Former-commit-id: c332d1ef47
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima ba9faeb44c Reasonably match CPlayerGun constructor
Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima 3caccf5974 Progress in CPlayerGun constructor
Former-commit-id: a40d835759
2022-10-06 13:38:28 +03:00
Phillip Stephens f8688e02e3 Initial pass at CDecal classes
Former-commit-id: 4b24bba57e
2022-10-04 12:58:17 -07:00
Phillip Stephens 477189a490 Forgot something....
Former-commit-id: 19c1aa3ae1
2022-10-02 18:16:06 -07:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Phillip Stephens 0569f5a404 Fix IWeaponRenderer and link
Former-commit-id: e418784c51
2022-08-12 02:18:28 -07:00
Phillip Stephens 70b617a99f Implement IWeaponRenderer, can't link yet due to vtable shenanigans
Former-commit-id: ba035cfa44
2022-08-11 02:24:45 -07:00
Phillip Stephens 509dc4d622 IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00