Metroid Prime [![Build Status]][actions] ![Code Progress] ![Data Progress] ============= [Build Status]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml/badge.svg [actions]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml [Code Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fprime%2FGM8E01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode [Data Progress]: https://img.shields.io/endpoint?label=Data&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fprime%2FGM8E01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Ddata A work-in-progress decompilation of Metroid Prime. This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. The following game versions are supported: - `GM8E01_00` (USA v1.088) If you'd like to contribute, see [CONTRIBUTING.md](CONTRIBUTING.md). Dependencies ============ Windows: -------- On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` macOS: ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ``` brew install ninja ``` - Install [wine-crossover](https://github.com/Gcenx/homebrew-wine): ``` brew install --cask --no-quarantine gcenx/wine/wine-crossover ``` After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using: ```sh sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app' ``` Linux: ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). - For non-x86(_64) platforms: Install wine from your package manager. - For x86(_64), [WiBo](https://github.com/decompals/WiBo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Building ======== - Clone the repository: ``` git clone https://github.com/PrimeDecomp/prime.git ``` - Update and Initialize submodules: ``` git submodule update --init --recursive ``` - Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GM8E01_00` (or the appropriate version). ![](assets/dolphin-extract.png) - To save space, the only necessary files are the following. Any others can be deleted. - `sys/main.dol` - `files/NESemuP.rel` - Configure: ``` python configure.py ``` To use a version other than `GM8E01_00` (USA), specify `--version GM8E01_01` or similar. - Build: ``` ninja ``` Diffing ======= Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. ![](assets/objdiff.png)