#ifndef _CBOOLPOINODE #define _CBOOLPOINODE #include "Kyoto/Animation/CPOINode.hpp" class CBoolPOINode : public CPOINode { public: CBoolPOINode(rstl::string name, ushort type, const CCharAnimTime& time, int index, bool unique, float weight, int charIdx, int flags, bool value); // : CPOINode(name, type, time, index, unique, weight, charIdx, flags), x38_val(value) {} CBoolPOINode(CInputStream& in); static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime); bool GetValue() const { return x38_val; } private: bool x38_val; }; #endif // _CBOOLPOINODE