#ifndef _CSFXMANAGER #define _CSFXMANAGER #include "rstl/optional_object.hpp" #include "types.h" #include "Kyoto/Audio/CAudioSys.hpp" #include "Kyoto/Audio/CSfxHandle.hpp" #include #include #include #include #include class CVector3f; class CSfxManager { public: enum ESfxChannels { kSC_Invalid = -1, kSC_Default = 0, kSC_Game, kSC_PauseScreen, }; enum ESfxAudibility { kSA_Aud0, kSA_Aud1, kSA_Aud2, kSA_Aud3, }; enum EAuxEffect { kAE_None = -1, kAE_ReverbHi = 0, kAE_Chorus, kAE_ReverbStd, kAE_Delay, }; class CBaseSfxWrapper { public: CBaseSfxWrapper(const bool looped, const short prio, const CSfxHandle handle, const bool useAcoustics, const int area); virtual ~CBaseSfxWrapper() {}; virtual void SetActive(bool v); virtual void SetPlaying(bool v); virtual void SetRank(short v); virtual void SetInArea(bool v); virtual const bool IsLooped() const; virtual bool IsPlaying() const; virtual const bool IsActive() const; virtual const bool IsInArea() const; virtual const bool UseAcoustics() const; virtual const short GetRank() const; virtual const short GetPriority() const; virtual const int GetArea() const; virtual const CSfxHandle GetSfxHandle() const; virtual void Play() = 0; virtual void Stop() = 0; virtual const bool Ready() = 0; virtual short GetAudible(const CVector3f&) = 0; virtual const SND_VOICEID GetVoice() const = 0; virtual const SND_FXID GetSfxId() = 0; virtual void UpdateEmitterSilent() = 0; virtual void UpdateEmitter() = 0; virtual void SetReverb(const char rev) = 0; const bool Available() const; void Release(); const float GetTimeRemaining(); void SetTimeRemaining(float t); private: float x4_timeRemaining; short x8_rank; short xa_prio; CSfxHandle xc_handle; int x10_area; bool x14_24_isActive : 1; bool x14_25_isPlaying : 1; bool x14_26_looped : 1; bool x14_27_inArea : 1; bool x14_28_isReleased : 1; bool x14_29_useAcoustics : 1; }; class CSfxEmitterWrapper : public CBaseSfxWrapper { public: CSfxEmitterWrapper(const bool looped, const short prio, CAudioSys::C3DEmitterParmData& emitterData, const CSfxHandle handle, const bool useAcoustics, const int area); ~CSfxEmitterWrapper(); bool IsPlaying() const override; void Play() override; void Stop() override; const bool Ready() override; short GetAudible(const CVector3f&) override; const SND_VOICEID GetVoice() const override; const SND_FXID GetSfxId() override; void UpdateEmitterSilent() override; void UpdateEmitter() override; void SetReverb(const char rev) override; const CAudioSys::C3DEmitterParmData& GetEmitter(); const SND_VOICEID GetHandle() const; private: SND_PARAMETER x18_para; SND_PARAMETER_INFO x1c_parameterInfo; CAudioSys::C3DEmitterParmData x24_emitterData; SND_VOICEID x50_emitterHandle; bool x54_ready; char x55_cachedMaxVol; }; class CSfxWrapper : public CBaseSfxWrapper { public: CSfxWrapper(const bool looped, const short prio, const ushort sfxId, const short vol, const short pan, const CSfxHandle handle, const bool useAcoustics, const int area); ~CSfxWrapper(); // {} bool IsPlaying() const override; void Play() override; void Stop() override; const bool Ready() override; short GetAudible(const CVector3f&) override; const SND_VOICEID GetVoice() const override; const SND_FXID GetSfxId() override; void UpdateEmitterSilent() override; void UpdateEmitter() override; void SetReverb(const char rev) override; void SetVolume(short vol); private: SND_FXID x18_sfxId; SND_VOICEID x1c_voiceHandle; short x20_vol; short x22_pan; bool x24_ready; }; class CSfxListener { public: explicit CSfxListener(const CVector3f pos = CVector3f::Zero(), const CVector3f dir = CVector3f::Zero(), const CVector3f vec1 = CVector3f::Zero(), const CVector3f vec2 = CVector3f::Zero(), const float f1 = 0.f, const float f2 = 0.f, const float f3 = 0.f, const uint w1 = 0, const uchar maxVolume = 0) : x0_(pos) , xc_(dir) , x18_(vec1) , x24_(vec2) , x30_(f1) , x34_(f2) , x38_(f3) , x3c_(w1) , x40_(maxVolume) {} CVector3f x0_; CVector3f xc_; CVector3f x18_; CVector3f x24_; float x30_; float x34_; float x38_; int x3c_; char x40_; }; class CSfxChannel { public: CSfxChannel() : x44_(false) {} CSfxListener x0_listener; bool x44_; rstl::reserved_vector< CBaseSfxWrapper*, 72 > x48_; }; static void Update(float dt); static void RemoveEmitter(CSfxHandle handle); static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir, uchar maxVol); static void UpdateListener(const CVector3f& pos, const CVector3f& dir, const CVector3f&, const CVector3f&, const uchar); static const short kMaxPriority; // 0xFF static const short kMedPriority; // 0x7F static const ushort kInternalInvalidSfxId; // 0xFFFF static const int kAllAreas; // 0xFFFFFFFF static CSfxHandle AddEmitter(const SND_FXID id, const CVector3f& pos, const CVector3f& dir, const bool useAcoustics = false, const bool looped = false, const short prio = kMedPriority, const int areaId = kAllAreas); static CSfxHandle AddEmitter(const SND_FXID id, const CVector3f& pos, const CVector3f& dir, const uchar vol, const bool useAcoustics = false, const bool looped = false, const short prio = kMedPriority, const int areaId = kAllAreas); static CSfxHandle AddEmitter(CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics = false, const short prio = kMedPriority, const bool looped = false, const int areaId = kAllAreas); static void AddListener(ESfxChannels channel, const CVector3f& pos, const CVector3f& dir, const CVector3f& vec1, const CVector3f& vec2, float f1, float f2, float f3, uint w1, const uchar maxVolume); static void Shutdown(); static void StopAndRemoveAllEmitters(); static ushort TranslateSFXID(ushort); static void PitchBend(CSfxHandle handle, int pitch); static void SetDuration(CSfxHandle handle, float duration); static ushort GetReverbAmount(); static CSfxHandle SfxStart(const ushort id, const short vol = 127, const short pan = 64, const bool useAcoustics = false, const short prio = kMedPriority, const bool looped = false, const int areaId = kAllAreas); static void SfxStop(CSfxHandle handle); static void SfxVolume(CSfxHandle handle, uchar volume); static void SfxSpan(CSfxHandle, uchar); static bool IsPlaying(CSfxHandle handle); static void StopSound(CSfxHandle handle); static void SetChannel(ESfxChannels); static void KillAll(ESfxChannels); static void TurnOnChannel(ESfxChannels); static void TurnOffChannel(ESfxChannels); static const bool IsAuxProcessingEnabled(); static void DisableAuxCallbacks(); static void EnableAuxCallbacks(); static void PrepareDelayCallback(const SND_AUX_DELAY& info); static void PrepareReverbStdCallback(const SND_AUX_REVERBSTD& info); static void PrepareChorusCallback(const SND_AUX_CHORUS& info); static void PrepareReverbHiCallback(const SND_AUX_REVERBHI& info); static void DisableAuxProcessing(); static CSfxChannel mChannels[4]; static ESfxChannels mCurrentChannel; static rstl::vector< short >* mTranslationTable; static rstl::auto_ptr< CToken > mTranslationTableTok; static rstl::reserved_vector< CSfxEmitterWrapper, 64 > mEmitterWrapperPool; static rstl::reserved_vector< CSfxWrapper, 64 > mWrapperPool; static bool IsValidHandle(CSfxHandle handle); }; CFactoryFnReturn FAudioTranslationTableFactory(const SObjectTag& obj, CInputStream& in, const CVParamTransfer& xfer); #endif // _CSFXMANAGER