#ifndef _CVECTORELEMENT #define _CVECTORELEMENT #include "types.h" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Particles/IElement.hpp" #include "rstl/single_ptr.hpp" class CVEFastConstant : public CVectorElement { public: CVEFastConstant(float x, float y, float z); ~CVEFastConstant() override; bool GetValue(int frame, CVector3f& valOut) const override; bool IsFastConstant() const override { return true; } private: CVector3f x4_val; }; class CVEParticleLocation : public CVectorElement { public: ~CVEParticleLocation() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleColor : public CVectorElement { public: ~CVEParticleColor() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleVelocity : public CVectorElement { public: ~CVEParticleVelocity() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleSystemOrientationFront : public CVectorElement { public: ~CVEParticleSystemOrientationFront() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleSystemOrientationUp : public CVectorElement { public: ~CVEParticleSystemOrientationUp() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleSystemOrientationRight : public CVectorElement { public: ~CVEParticleSystemOrientationRight() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEParticleSystemTranslation : public CVectorElement { public: ~CVEParticleSystemTranslation() override {} bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEConstant : public CVectorElement { public: CVEConstant(CRealElement* x, CRealElement* y, CRealElement* z); ~CVEConstant(); bool GetValue(int frame, CVector3f& valOut) const override; public: CRealElement* x4_x; CRealElement* x8_y; CRealElement* xc_z; }; class CVECone : public CVectorElement { CVectorElement* x4_direction; CRealElement* x8_magnitude; CVector3f xc_xVec; CVector3f x18_yVec; public: CVECone(CVectorElement* direction, CRealElement* magnitude); ~CVECone(); bool GetValue(int frame, CVector3f& valOut) const override; }; class CVEAngleCone : public CVectorElement { CRealElement* x4_angleXConstant; CRealElement* x8_angleYConstant; CRealElement* xc_angleXRange; CRealElement* x10_angleYRange; CRealElement* x14_magnitude; public: CVEAngleCone(CRealElement* angleXConstant, CRealElement* angleYConstant, CRealElement* angleXRange, CRealElement* angleYRange, CRealElement* magnitude); ~CVEAngleCone(); bool GetValue(int frame, CVector3f& valOut) const override; }; #endif // _CVECTORELEMENT