#ifndef _CINTERPOLATIONCAMERA #define _CINTERPOLATIONCAMERA #include "MetroidPrime/Cameras/CGameCamera.hpp" class CInterpolationCamera : public CGameCamera { public: CInterpolationCamera(TUniqueId uid, const CTransform4f& xf); // CGameCamera void ProcessInput(const CFinalInput&, CStateManager& mgr) override; void Reset(const CTransform4f&, CStateManager& mgr) override; void SetInterpolation(const CTransform4f& xf, CVector3f lookPos, float maxTime, float positionSpeed, float rotationSpeed, TUniqueId targetId, bool sinusoidal, CStateManager& mgr); private: TUniqueId x188_targetId; float x18c_time; float x190_maxTime; CTransform4f x194_; CVector3f x1c4_lookPos; float x1d0_positionSpeed; float x1d4_rotationSpeed; bool x1d8_24_sinusoidal : 1; float x1dc_closeInAngle; }; #endif // _CINTERPOLATIONCAMERA