#ifndef _CHUDBALLINTERFACE #define _CHUDBALLINTERFACE #include "Kyoto/Math/CVector3f.hpp" #include "rstl/reserved_vector.hpp" class CGuiCamera; class CGuiFrame; class CGuiModel; class CGuiTextPane; class CGuiWidget; class CHudBallInterface { public: CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb); void SetBombParams(int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb, bool init); void SetBallModeFactor(float t); private: CGuiCamera* x0_camera; CGuiWidget* x4_basewidget_bombstuff; CGuiWidget* x8_basewidget_bombdeco; CGuiModel* xc_model_bombicon; CGuiTextPane* x10_textpane_bombdigits; rstl::reserved_vector x14_group_bombfilled; rstl::reserved_vector x24_group_bombempty; CVector3f x34_camPos; int x40_pbAmount; int x44_pbCapacity; int x48_availableBombs; bool x4c_hasPb; void UpdatePowerBombReadoutColors(); }; #endif // _CHUDBALLINTERFACE