#ifndef _CSCRIPTWATER #define _CSCRIPTWATER #include "types.h" #include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp" #include "Kyoto/Math/CFrustumPlanes.hpp" #include "Kyoto/TToken.hpp" #include "rstl/list.hpp" #include "rstl/optional_object.hpp" #include "rstl/pair.hpp" #include "rstl/single_ptr.hpp" class CFluidPlaneCPU; class CGenDescription; class CScriptWater : public CScriptTrigger { public: // TODO bool CanRippleAtPoint(const CVector3f&) const; CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; } float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); } private: CFrustumPlanes x150_frustum; rstl::single_ptr< CFluidPlaneCPU > x1b4_fluidPlane; CVector3f x1b8_positionMorphed; CVector3f x1c4_extentMorphed; float x1d0_morphInTime; CVector3f x1d4_positionOrig; CVector3f x1e0_extentOrig; float x1ec_damageOrig; float x1f0_damageMorphed; float x1f4_morphOutTime; float x1f8_morphFactor; rstl::list< rstl::pair< TUniqueId, bool > > x1fc_waterInhabitants; float x214_fogBias; float x218_fogMagnitude; float x21c_origFogBias; float x220_origFogMagnitude; float x224_fogSpeed; CColor x228_fogColor; CAssetId x22c_splashParticle1Id; CAssetId x230_splashParticle2Id; CAssetId x234_splashParticle3Id; CAssetId x238_visorRunoffParticleId; rstl::optional_object< TLockedToken< CGenDescription > > x23c_visorRunoffEffect; CAssetId x24c_unmorphVisorRunoffParticleId; rstl::optional_object< TLockedToken< CGenDescription > > x250_unmorphVisorRunoffEffect; ushort x260_visorRunoffSfx; ushort x262_unmorphVisorRunoffSfx; rstl::reserved_vector< rstl::optional_object< TLockedToken< CGenDescription > >, 3 > x264_splashEffects; rstl::reserved_vector< ushort, 3 > x298_splashSounds; CColor x2a4_splashColor; CColor x2a8_insideFogColor; float x2ac_alphaInTime; float x2b0_alphaOutTime; float x2b4_alphaInRecip; float x2b8_alphaOutRecip; float x2bc_alpha; float x2c0_tileSize; int x2c4_gridDimX; int x2c8_gridDimY; int x2cc_gridCellCount; int x2d0_patchDimX; int x2d4_patchDimY; rstl::single_ptr< bool[] > x2d8_tileIntersects; rstl::single_ptr< bool[] > x2dc_vertIntersects; // 0: all clear, 1: all intersect, 2: partial intersect rstl::single_ptr< uchar[] > x2e0_patchIntersects; int x2e4_computedGridCellCount; bool x2e8_24_b4 : 1; bool x2e8_25_morphIn : 1; bool x2e8_26_morphing : 1; bool x2e8_27_allowRender : 1; bool x2e8_28_recomputeClipping : 1; bool x2e8_29_alphaIn : 1; bool x2e8_30_alphaOut : 1; }; #endif // _CSCRIPTWATER