#ifndef _CPASANIMSTATE_HPP #define _CPASANIMSTATE_HPP #include "types.h" #include "rstl/vector.hpp" #include "rstl/reserved_vector.hpp" namespace pas { enum EAnimationState { kAS_Invalid = -1, kAS_Fall = 0, kAS_Getup = 1, kAS_LieOnGround = 2, kAS_Step = 3, kAS_Death = 4, kAS_Locomotion = 5, kAS_KnockBack = 6, kAS_MeleeAttack = 7, kAS_Turn = 8, kAS_LoopAttack = 9, kAS_LoopReaction = 10, kAS_GroundHit = 11, kAS_Generate = 12, kAS_Jump = 13, kAS_Hurled = 14, kAS_Slide = 15, kAS_Taunt = 16, kAS_Scripted = 17, kAS_ProjectileAttack = 18, kAS_Cover = 19, kAS_WallHang = 20, kAS_AdditiveIdle = 21, kAS_AdditiveAim = 22, kAS_AdditiveFlinch = 23, kAS_AdditiveReaction = 24, }; } // namespace pas class CPASAnimParm { public: enum EParmType { kPT_None = -1, kPT_Int32 = 0, kPT_UInt32 = 1, kPT_Float = 2, kPT_Bool = 3, kPT_Enum = 4, }; union UParmValue { int m_int; uint m_uint; f32 m_float; bool m_bool; }; private: UParmValue x0_value; EParmType x4_type; }; class CPASParmInfo { public: enum EWeightFunction { kWF_ExactMatch, kWF_PercentError, kWF_AngularPercent, kWF_NoWeight, }; private: CPASAnimParm::EParmType x0_type; EWeightFunction x4_weightFunction; float x8_weight; CPASAnimParm::UParmValue xc_min; CPASAnimParm::UParmValue x10_max; }; class CPASAnimInfo { private: uint x0_id; rstl::reserved_vector< CPASAnimParm::UParmValue, 8 > x4_parms; }; class CPASAnimState { private: pas::EAnimationState x0_id; rstl::vector< CPASParmInfo > x4_parms; rstl::vector< CPASAnimInfo > x14_anims; rstl::vector< int > x24_selectionCache; }; CHECK_SIZEOF(CPASAnimState, 0x34) #endif