#ifndef _CREPULSOR #define _CREPULSOR #include "MetroidPrime/CActor.hpp" class CRepulsor : public CActor { float xe8_affectRadius; public: CRepulsor(TUniqueId, bool, const rstl::string&, const CEntityInfo&, const CVector3f&, float); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; float GetAffectRadius() const { return xe8_affectRadius; } }; #endif // _CREPULSOR