#ifndef _CGUIMODEL #define _CGUIMODEL #include "GuiSys/CGuiWidget.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/TToken.hpp" class CModel; class CGuiModel : public CGuiWidget { public: CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, uint lightMask, bool flag); const TLockedToken< CModel >& GetModel() const { return xb8_model; } bool GetIsFinishedLoadingWidgetSpecific() const; void Touch() const; void Draw(const CGuiWidgetDrawParms& parms) const; // bool TestCursorHit(const CMatrix4f& vp, const CVector2f& point) const; private: TLockedToken< CModel > xb8_model; CAssetId xc8_modelId; uint xcc_lightMask; }; #endif // _CGUIMODEL