#ifndef _CTWEAKPLAYER #define _CTWEAKPLAYER #include "types.h" #include "MetroidPrime/Tweaks/ITweakObject.hpp" #include "Kyoto/TOneStatic.hpp" #include "rstl/string.hpp" class CInputStream; class CTweakPlayer; class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > { public: CTweakPlayer(CInputStream&); ~CTweakPlayer(); // TODO CPlayer::ESurfaceRestraints float GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; } float GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; } float GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; } float GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; } float GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; } float GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; } float GetNormalGravAccel() const { return xc4_normalGravAccel; } float GetFluidGravAccel() const { return xc8_fluidGravAccel; } float GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; } float GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; } float GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; } float GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; } float GetWaterJumpFactor() const { return xdc_waterJumpFactor; } float GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; } float GetLavaJumpFactor() const { return xe4_lavaJumpFactor; } float GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; } float GetPhazonJumpFactor() const { return xec_phazonJumpFactor; } float GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; } float GetAllowedJumpTime() const { return xf4_allowedJumpTime; } float GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; } float GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; } float GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; } float GetMinJumpTime() const { return x108_minJumpTime; } float GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; } float GetAllowedLedgeTime() const { return x110_allowedLedgeTime; } float GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; } float GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; } float GetBombJumpRadius() const { return x11c_bombJumpRadius; } float GetBombJumpHeight() const { return x120_bombJumpHeight; } float GetEyeOffset() const { return x124_eyeOffset; } float GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; } float GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; } float GetFreeLookSpeed() const { return x138_freeLookSpeed; } float GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; } float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; } float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; } float GetOrbitModeTimer() const { return x180_orbitModeTimer; } float GetOrbitUpperAngle() const { return x188_orbitUpperAngle; } float GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; } float GetOrbitHorizAngle() const { return x190_orbitHorizAngle; } float GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; } float GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; } float GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; } uint GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; } uint GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; } uint GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; } uint GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; } uint GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; } uint GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; } float GetOrbitNearX() const { return x1d8_orbitNearX; } float GetOrbitNearZ() const { return x1dc_orbitNearZ; } float GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; } float GetOrbitZRange() const { return x1ec_orbitZRange; } bool GetDashEnabled() const { return x200_24_dashEnabled; } bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; } float GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; } float GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; } float GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; } float GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; } float GetSidewaysHorizontalDoubleJumpAccel() const { return x214_sidewaysHorizontalDoubleJumpAccel; } float GetScanningRange() const { return x218_scanningRange; } bool GetScanRetention() const { return x21c_24_scanRetention; } bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; } bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; } float GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; } float GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; } bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; } bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; } bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; } bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; } bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; } bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; } bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; } bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; } bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; } bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; } bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; } bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; } bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; } float GetAimMaxDistance() const { return x234_aimMaxDistance; } float GetAimThresholdDistance() const { return x24c_aimThresholdDistance; } float GetAimBoxWidth() const { return x258_aimBoxWidth; } float GetAimBoxHeight() const { return x25c_aimBoxHeight; } float GetAimTargetTimer() const { return x260_aimTargetTimer; } float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; } float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; } float GetPlayerHeight() const { return x26c_playerHeight; } float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; } float GetStepUpHeight() const { return x274_stepUpHeight; } float GetStepDownHeight() const { return x278_stepDownHeight; } float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; } float GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; } float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; } float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; } float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; } float GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; } float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; } float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; } float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; } float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; } float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; } float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; } uint GetGrappleJumpMode() const { return x2d0_grappleJumpMode; } bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; } bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; } float GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; } float GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; } float GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; } float GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; } float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; } float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; } float GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; } float GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; } bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; } float GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; } float GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; } float GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; } float GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; } float GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; } float GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; } float GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; } float GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; } float GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; } float GetLeftAnalogMax() const { return x150_leftDiv; } float GetRightAnalogMax() const { return x154_rightDiv; } float GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; } float GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; } float GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; } float GetFrozenTimeout() const { return x2f8_frozenTimeout; } uint GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; } float GetVariaDamageReduction() const { return x300_variaDamageReduction; } float GetGravityDamageReduction() const { return x304_gravityDamageReduction; } float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; } private: float x4_maxTranslationalAcceleration[8]; float x24_maxRotationalAcceleration[8]; float x44_translationFriction[8]; float x64_rotationFriction[8]; float x84_rotationMaxSpeed[8]; float xa4_translationMaxSpeed[8]; float xc4_normalGravAccel; float xc8_fluidGravAccel; float xcc_verticalJumpAccel; float xd0_horizontalJumpAccel; float xd4_verticalDoubleJumpAccel; float xd8_horizontalDoubleJumpAccel; float xdc_waterJumpFactor; float xe0_waterBallJumpFactor; float xe4_lavaJumpFactor; float xe8_lavaBallJumpFactor; float xec_phazonJumpFactor; float xf0_phazonBallJumpFactor; float xf4_allowedJumpTime; float xf8_allowedDoubleJumpTime; float xfc_minDoubleJumpWindow; float x100_maxDoubleJumpWindow; float x104_; float x108_minJumpTime; float x10c_minDoubleJumpTime; float x110_allowedLedgeTime; float x114_doubleJumpImpulse; float x118_backwardsForceMultiplier; float x11c_bombJumpRadius; float x120_bombJumpHeight; float x124_eyeOffset; float x128_turnSpeedMultiplier; float x12c_freeLookTurnSpeedMultiplier; float x130_horizontalFreeLookAngleVel; float x134_verticalFreeLookAngleVel; float x138_freeLookSpeed; float x13c_freeLookSnapSpeed; float x140_; float x144_freeLookCenteredThresholdAngle; float x148_freeLookCenteredTime; float x14c_freeLookDampenFactor; float x150_leftDiv; float x154_rightDiv; float x158_orbitMinDistance[3]; float x164_orbitNormalDistance[3]; float x170_orbitMaxDistance[3]; float x17c_; float x180_orbitModeTimer; float x184_orbitCameraSpeed; float x188_orbitUpperAngle; float x18c_orbitLowerAngle; float x190_orbitHorizAngle; float x194_; float x198_; float x19c_orbitMaxTargetDistance; float x1a0_orbitMaxLockDistance; float x1a4_orbitDistanceThreshold; uint x1a8_orbitScreenBoxHalfExtentX[2]; uint x1b0_orbitScreenBoxHalfExtentY[2]; uint x1b8_orbitScreenBoxCenterX[2]; uint x1c0_orbitScreenBoxCenterY[2]; uint x1c8_orbitZoneIdealX[2]; uint x1d0_orbitZoneIdealY[2]; float x1d8_orbitNearX; float x1dc_orbitNearZ; float x1e0_; float x1e4_; float x1e8_orbitFixedOffsetZDiff; float x1ec_orbitZRange; float x1f0_; float x1f4_; float x1f8_; float x1fc_orbitPreventionTime; bool x200_24_dashEnabled : 1; bool x200_25_dashOnButtonRelease : 1; float x204_dashButtonHoldCancelTime; float x208_dashStrafeInputThreshold; float x20c_sidewaysDoubleJumpImpulse; float x210_sidewaysVerticalDoubleJumpAccel; float x214_sidewaysHorizontalDoubleJumpAccel; float x218_scanningRange; bool x21c_24_scanRetention : 1; bool x21c_25_scanFreezesGame : 1; bool x21c_26_orbitWhileScanning : 1; float x220_scanMaxTargetDistance; float x224_scanMaxLockDistance; bool x228_24_freelookTurnsPlayer : 1; bool x228_25_ : 1; bool x228_26_ : 1; bool x228_27_moveDuringFreeLook : 1; bool x228_28_holdButtonsForFreeLook : 1; bool x228_29_twoButtonsForFreeLook : 1; bool x228_30_ : 1; bool x228_31_ : 1; bool x229_24_ : 1; bool x229_25_aimWhenOrbitingPoint : 1; bool x229_26_stayInFreeLookWhileFiring : 1; bool x229_27_ : 1; bool x229_28_ : 1; bool x229_29_orbitFixedOffset : 1; bool x229_30_gunButtonTogglesHolster : 1; bool x229_31_gunNotFiringHolstersGun : 1; bool x22a_24_fallingDoubleJump : 1; bool x22a_25_impulseDoubleJump : 1; bool x22a_26_firingCancelsCameraPitch : 1; bool x22a_27_assistedAimingIgnoreHorizontal : 1; bool x22a_28_assistedAimingIgnoreVertical : 1; float x22c_; float x230_; float x234_aimMaxDistance; float x238_; float x23c_; float x240_; float x244_; float x248_; float x24c_aimThresholdDistance; float x250_; float x254_; float x258_aimBoxWidth; float x25c_aimBoxHeight; float x260_aimTargetTimer; float x264_aimAssistHorizontalAngle; float x268_aimAssistVerticalAngle; float x26c_playerHeight; float x270_playerXYHalfExtent; float x274_stepUpHeight; float x278_stepDownHeight; float x27c_playerBallHalfExtent; float x280_firstPersonCameraSpeed; float x284_; float x288_jumpCameraPitchDownStart; float x28c_jumpCameraPitchDownFull; float x290_jumpCameraPitchDownAngle; float x294_fallCameraPitchDownStart; float x298_fallCameraPitchDownFull; float x29c_fallCameraPitchDownAngle; float x2a0_orbitDistanceMax; float x2a4_grappleSwingLength; float x2a8_grappleSwingPeriod; float x2ac_grapplePullSpeedMin; float x2b0_grappleCameraSpeed; float x2b4_maxGrappleLockedTurnAlignDistance; float x2b8_grapplePullSpeedProportion; float x2bc_grapplePullSpeedMax; float x2c0_grappleLookCenterSpeed; float x2c4_maxGrappleTurnSpeed; float x2c8_grappleJumpForce; float x2cc_grappleReleaseTime; uint x2d0_grappleJumpMode; bool x2d4_orbitReleaseBreaksGrapple; bool x2d5_invertGrappleTurn; float x2d8_grappleBeamSpeed; float x2dc_grappleBeamXWaveAmplitude; float x2e0_grappleBeamZWaveAmplitude; float x2e4_grappleBeamAnglePhaseDelta; float x2e8_; float x2ec_; float x2f0_; bool x2f4_; float x2f8_frozenTimeout; uint x2fc_iceBreakJumpCount; float x300_variaDamageReduction; float x304_gravityDamageReduction; float x308_phazonDamageReduction; }; extern CTweakPlayer* gpTweakPlayer; #endif // _CTWEAKPLAYER