#ifndef _CWAVEBEAM #define _CWAVEBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" #include "rstl/single_ptr.hpp" class CElectricDescription; class CParticleElectric; class CWaveBeam : public CGunWeapon { public: CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CWaveBeam(); void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf); void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const CTransform4f& xf); void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState, const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2); void EnableSecondaryFx(ESecondaryFxType type); void Update(float dt, CStateManager& mgr); void Load(CStateManager& mgr, bool subtypeBasePose); void Unload(CStateManager& mgr); bool IsLoaded() const; private: TCachedToken< CWeaponDescription > x21c_waveBeam; TCachedToken< CElectricDescription > x228_wave2nd1; TCachedToken< CElectricDescription > x234_wave2nd2; TCachedToken< CGenDescription > x240_wave2nd3; float x24c_effectTimer; rstl::single_ptr< CParticleElectric > x250_chargeElec; rstl::single_ptr< CElementGen > x254_chargeFx; bool x258_24_loaded : 1; bool x258_25_effectTimerActive : 1; void ReInitVariables(); }; CHECK_SIZEOF(CWaveBeam, 0x25c) #endif // _CWAVEBEAM