#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp" #include "Kyoto/CResFactory.hpp" #include "MetroidPrime/CActorParameters.hpp" #include "MetroidPrime/CObjectList.hpp" #include "rstl/algorithm.hpp" uint CScriptMazeNode::sMazeSeeds[300]; CSinglePathMaze::CSinglePathMaze(int enterCol, int enterRow, int targetCol, int targetRow) : x0_rand(0) , x84_enterCol(enterCol) , x88_enterRow(enterRow) , x8c_targetCol(targetCol) , x90_targetRow(targetRow) , x94_24_initialized(false) {} void CSinglePathMaze::CreateMaze(int seed) { int numCells = NUM_MAZE_CELLS - 1; int cellIdx = 0; x0_rand = CRandom16(seed); x94_24_initialized = false; for (int i = 0; i < NUM_MAZE_CELLS; i++) { x4_cells[i] = SMazeCell(); } ESide sides[4]; while (numCells != 0) { int acc = 0; if (cellIdx - skMazeCols > 0 && MazePoint(cellIdx - skMazeCols).IsClosed()) { sides[acc++] = kS_Top; } if (cellIdx < NUM_MAZE_CELLS - 2 && (cellIdx + 1) % skMazeCols != 0 && MazePoint(cellIdx + 1).IsClosed()) { sides[acc++] = kS_Right; } if (cellIdx + skMazeCols <= NUM_MAZE_CELLS - 1 && MazePoint(cellIdx + skMazeCols).IsClosed()) { sides[acc++] = kS_Bottom; } if (cellIdx > 0 && cellIdx % skMazeCols != 0 && MazePoint(cellIdx - 1).IsClosed()) { sides[acc++] = kS_Left; } if (acc != 0) { numCells--; ESide side = sides[x0_rand.Next() % static_cast< uint >(acc)]; switch (side) { case kS_Top: MazePoint(cellIdx).x0_24_openTop = true; MazePoint(cellIdx - skMazeCols).x0_26_openBottom = true; cellIdx -= skMazeCols; break; case kS_Right: MazePoint(cellIdx).x0_25_openRight = true; MazePoint(cellIdx + 1).x0_27_openLeft = true; cellIdx++; break; case kS_Bottom: MazePoint(cellIdx).x0_26_openBottom = true; MazePoint(cellIdx + skMazeCols).x0_24_openTop = true; cellIdx += skMazeCols; break; case kS_Left: MazePoint(cellIdx).x0_27_openLeft = true; MazePoint(cellIdx - 1).x0_25_openRight = true; cellIdx--; break; } continue; } do { cellIdx++; if (cellIdx > NUM_MAZE_CELLS - 1) { cellIdx = 0; } } while (MazePoint(cellIdx).IsClosed()); } } const SMazeCell& CSinglePathMaze::GetMazePoint(uint col, uint row) const { return x4_cells[col + row * skMazeCols]; } SMazeCell& CSinglePathMaze::MazePoint(uint col, uint row) { return x4_cells[col + row * skMazeCols]; } static inline int GetRandom(CRandom16& rand, int offset) { int tmp = rand.Next(); return tmp - ((tmp / 5) * 5) + offset; } void CSinglePathMaze::AddGimmicks() { if (!x94_24_initialized) { SolveMaze(); } int gate1Idx = GetRandom(x0_rand, 9); int gate2Idx = GetRandom(x0_rand, 21); int gate3Idx = GetRandom(x0_rand, 33); int puddle1Idx = GetRandom(x0_rand, 13); int puddle2Idx = GetRandom(x0_rand, 29); int prevCol = x84_enterCol; int prevRow = x88_enterRow; ESide side = kS_Invalid; int idx = 0; int col = prevCol; int row = prevRow; while (col != x8c_targetCol || row != x90_targetRow) { if (idx == gate1Idx || idx == gate2Idx || idx == gate3Idx) { switch (side) { case kS_Top: MazePointInline(col, row).x0_30_gateBottom = true; MazePointInline(prevCol, prevRow).x0_28_gateTop = true; break; case kS_Right: MazePointInline(col, row).x0_31_gateLeft = true; MazePointInline(prevCol, prevRow).x0_29_gateRight = true; break; case kS_Bottom: MazePointInline(col, row).x0_28_gateTop = true; MazePointInline(prevCol, prevRow).x0_30_gateBottom = true; break; case kS_Left: MazePointInline(col, row).x0_29_gateRight = true; MazePointInline(prevCol, prevRow).x0_31_gateLeft = true; break; } } int curCol = col; int curRow = row; if (row > 0 && side != kS_Bottom && MazePointInline(col, row).x0_24_openTop && MazePointInline(col, row - 1).x1_25_onPath) { side = kS_Top; row--; } else if (row < skMazeRows - 1 && side != kS_Top && MazePointInline(col, row).x0_26_openBottom && MazePointInline(col, row + 1).x1_25_onPath) { side = kS_Bottom; row++; } else if (col > 0 && side != kS_Right && MazePointInline(col, row).x0_27_openLeft && MazePointInline(col - 1, row).x1_25_onPath) { side = kS_Left; col--; } else if (col < skMazeCols - 1 && side != kS_Left && MazePointInline(col, row).x0_25_openRight && MazePointInline(col + 1, row).x1_25_onPath) { side = kS_Right; col++; } else { return; } #define MazePointInline(c, r) x4_cells[c + r * skMazeCols] if (idx == puddle1Idx || idx == puddle2Idx) { if (curCol == 0 || curRow == 0 || curCol == skMazeCols - 1 || curRow == skMazeRows - 1) { if (idx == puddle1Idx) { puddle1Idx++; } else { puddle2Idx++; } } else { MazePointInline(curCol, curRow).x1_24_puddle = true; switch (side) { case kS_Top: MazePointInline(col, row).x0_26_openBottom = false; MazePointInline(curCol, curRow).x0_24_openTop = false; break; case kS_Right: MazePointInline(col, row).x0_27_openLeft = false; MazePointInline(curCol, curRow).x0_25_openRight = false; break; case kS_Bottom: MazePointInline(col, row).x0_24_openTop = false; MazePointInline(curCol, curRow).x0_26_openBottom = false; break; case kS_Left: MazePointInline(col, row).x0_25_openRight = false; MazePointInline(curCol, curRow).x0_27_openLeft = false; break; } } } #undef MazePointInline idx++; prevCol = curCol; prevRow = curRow; } } void CSinglePathMaze::SolveMaze() { int path[NUM_MAZE_CELLS]; int pathIdx = 0; int targetRow = x90_targetRow; int targetCol = x8c_targetCol; int cellIdx = x84_enterCol + x88_enterRow * skMazeCols; int max = targetCol + targetRow * skMazeCols; path[pathIdx++] = cellIdx; x4_cells[cellIdx].x1_26_checked = true; while (cellIdx != max) { if (x4_cells[cellIdx].x0_24_openTop && !x4_cells[cellIdx - skMazeCols].x1_26_checked) { path[pathIdx++] = cellIdx - skMazeCols; } if (x4_cells[cellIdx].x0_25_openRight && !x4_cells[cellIdx + 1].x1_26_checked) { path[pathIdx++] = cellIdx + 1; } if (x4_cells[cellIdx].x0_26_openBottom && !x4_cells[cellIdx + skMazeCols].x1_26_checked) { path[pathIdx++] = cellIdx + skMazeCols; } if (x4_cells[cellIdx].x0_27_openLeft && !x4_cells[cellIdx - 1].x1_26_checked) { path[pathIdx++] = cellIdx - 1; } if (cellIdx == path[pathIdx - 1]) { pathIdx--; } cellIdx = path[pathIdx - 1]; x4_cells[cellIdx].x1_26_checked = true; } while (pathIdx--) { cellIdx = path[pathIdx]; if (x4_cells[cellIdx].x1_26_checked) { x4_cells[cellIdx].x1_25_onPath = true; } } x94_24_initialized = true; } CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active, int col, int row, int side, const CVector3f& actorPos, const CVector3f& triggerPos, const CVector3f& effectPos) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) , xe8_col(col) , xec_row(row) , xf0_side(static_cast< ESide >(side)) , xf4_gateEffectId(kInvalidUniqueId) , xf8_msgTimer(1.f) , xfc_actorId(kInvalidUniqueId) , x100_actorPos(actorPos) , x10c_triggerId(kInvalidUniqueId) , x110_triggerPos(triggerPos) , x11c_effectId(kInvalidUniqueId) , x120_effectPos(effectPos) , x13c_24_hasPuddle(false) , x13c_25_hasGate(false) , x13c_26_gateActive(true) {} void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(*this); } void CScriptMazeNode::GenerateBarrier(CStateManager& mgr) { rstl::vector< SConnection >::iterator conn = ConnectionList().begin(); for (; conn != ConnectionList().end(); ++conn) { if (conn->x0_state != kSS_MaxReached || conn->x4_msg != kSM_Activate) { continue; } CEntity* ent = mgr.ObjectById(mgr.GetIdForScript(conn->x8_objId)); CScriptEffect* scriptEffect = TCastToPtr< CScriptEffect >(ent); CScriptActor* scriptActor = TCastToPtr< CScriptActor >(ent); CScriptTrigger* scriptTrigger = TCastToPtr< CScriptTrigger >(ent); if (!scriptEffect && !scriptActor && !scriptTrigger) { continue; } if (scriptEffect && x13c_25_hasGate) { continue; } bool wasGeneratingObject = mgr.IsGeneratingObject(); mgr.SetIsGeneratingObject(true); TUniqueId objUid = mgr.GenerateObject(conn->x8_objId).second; mgr.SetIsGeneratingObject(wasGeneratingObject); if (CActor* actor = static_cast< CActor* >(mgr.ObjectById(objUid))) { mgr.DeliverScriptMsg(actor, GetUniqueId(), kSM_Activate); if (scriptEffect) { actor->SetTranslation(GetTranslation() + x120_effectPos); x11c_effectId = objUid; } if (scriptActor) { actor->SetTranslation(GetTranslation() + x100_actorPos); xfc_actorId = objUid; } if (scriptTrigger) { actor->SetTranslation(GetTranslation() + x110_triggerPos); x10c_triggerId = objUid; } } } } void CScriptMazeNode::DeleteBarrier(CStateManager& mgr) { mgr.DeleteObjectRequest(x11c_effectId); mgr.DeleteObjectRequest(xfc_actorId); mgr.DeleteObjectRequest(x10c_triggerId); mgr.DeleteObjectRequest(xf4_gateEffectId); x11c_effectId = xfc_actorId = x10c_triggerId = xf4_gateEffectId = kInvalidUniqueId; } void CScriptMazeNode::SendBarrierMsg(CStateManager& mgr, EScriptObjectMessage msg) { DeliverScriptMsg(mgr, mgr.ObjectById(x11c_effectId), GetUniqueId(), msg); DeliverScriptMsg(mgr, mgr.ObjectById(xfc_actorId), GetUniqueId(), msg); DeliverScriptMsg(mgr, mgr.ObjectById(x10c_triggerId), GetUniqueId(), msg); DeliverScriptMsg(mgr, mgr.ObjectById(xf4_gateEffectId), GetUniqueId(), msg); } void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (GetActive()) { switch (msg) { case kSM_InitializedInArea: { if (mgr.SinglePathMaze() == nullptr) { rstl::single_ptr< CSinglePathMaze > maze = rs_new CSinglePathMaze(skEnterCol, skEnterRow, skTargetCol, skTargetRow); maze->CreateMaze(sMazeSeeds[mgr.Random()->Next() % 300]); maze->SolveMaze(); maze->AddGimmicks(); mgr.SetSinglePathMaze(maze); } break; } case kSM_Action: { bool shouldGenObjs = false; if (const CSinglePathMaze* maze = mgr.SinglePathMaze()) { const SMazeCell& cell = maze->GetMazePoint(xe8_col, xec_row); if (xf0_side == CSinglePathMaze::kS_Top && cell.x0_24_openTop) { if (cell.x0_28_gateTop) { shouldGenObjs = true; x13c_25_hasGate = true; } } else if (xf0_side == CSinglePathMaze::kS_Right && cell.x0_25_openRight) { if (cell.x0_29_gateRight) { shouldGenObjs = true; x13c_25_hasGate = true; } } else { shouldGenObjs = true; } if (shouldGenObjs) { GenerateBarrier(mgr); } if (xf0_side == CSinglePathMaze::kS_Right && cell.x1_24_puddle) { x13c_24_hasPuddle = true; } if (x13c_25_hasGate) { #ifndef NON_MATCHING // Unused CTransform4f xf = GetTransform(); #endif rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin(); for (; conn != GetConnectionList().end(); ++conn) { if (conn->x0_state != kSS_Modify || conn->x4_msg != kSM_Activate) { continue; } bool wasGeneratingObject = mgr.IsGeneratingObject(); mgr.SetIsGeneratingObject(true); TUniqueId genObj = mgr.GenerateObject(conn->x8_objId).second; mgr.SetIsGeneratingObject(wasGeneratingObject); xf4_gateEffectId = genObj; if (CActor* actor = TCastToPtr< CActor >(mgr.ObjectById(genObj))) { actor->SetTranslation(GetTranslation() + x120_effectPos); mgr.DeliverScriptMsg(actor, GetUniqueId(), kSM_Activate); } break; } } if (x13c_24_hasPuddle) { int count = 0; rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin(); for (; conn != GetConnectionList().end(); ++conn) { if ((conn->x0_state == kSS_Closed || conn->x0_state == kSS_DeactivateState) && conn->x4_msg == kSM_Activate) { count++; } } x12c_puddleObjectIds.reserve(count); conn = GetConnectionList().begin(); for (; conn != GetConnectionList().end(); ++conn) { if ((conn->x0_state == kSS_Closed || conn->x0_state == kSS_DeactivateState) && conn->x4_msg == kSM_Activate) { bool wasGeneratingObject = mgr.IsGeneratingObject(); mgr.SetIsGeneratingObject(true); TUniqueId genObj = mgr.GenerateObject(conn->x8_objId).second; mgr.SetIsGeneratingObject(wasGeneratingObject); x12c_puddleObjectIds.push_back(genObj); if (CActor* actor = TCastToPtr< CActor >(mgr.ObjectById(genObj))) { actor->SetTransform(GetTransform()); if (conn->x0_state == kSS_Closed) { mgr.DeliverScriptMsg(actor, GetUniqueId(), kSM_Activate); } } } } } } break; } case kSM_SetToZero: { CSinglePathMaze* maze = mgr.SinglePathMaze(); if (x13c_24_hasPuddle && maze != nullptr) { if (rstl::find(x12c_puddleObjectIds.begin(), x12c_puddleObjectIds.end(), uid) != x12c_puddleObjectIds.end()) { rstl::vector< TUniqueId >::const_iterator it = x12c_puddleObjectIds.begin(); for (; it != x12c_puddleObjectIds.end(); ++it) { if (CEntity* ent = mgr.ObjectById(*it)) { if (!ent->GetActive()) { mgr.DeliverScriptMsg(ent, GetUniqueId(), kSM_Activate); } else { mgr.DeleteObjectRequest(ent->GetUniqueId()); } } } CObjectList& list = mgr.ObjectListById(kOL_All); for (int objIdx = list.GetFirstObjectIndex(); objIdx != -1; objIdx = list.GetNextObjectIndex(objIdx)) { if (CScriptMazeNode* node = TCastToPtr< CScriptMazeNode >(list[objIdx])) { if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == CSinglePathMaze::kS_Right) { SMazeCell& cell = maze->MazePoint(xe8_col - 1, xec_row); if (!cell.x0_25_openRight) { cell.x0_25_openRight = true; node->DeleteBarrier(mgr); node->x13c_25_hasGate = false; } } if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == CSinglePathMaze::kS_Right) { SMazeCell& cell = maze->MazePoint(xe8_col, xec_row); if (!cell.x0_25_openRight) { cell.x0_25_openRight = true; node->DeleteBarrier(mgr); node->x13c_25_hasGate = false; } } if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == CSinglePathMaze::kS_Top) { SMazeCell& cell = maze->MazePoint(xe8_col, xec_row); if (!cell.x0_24_openTop) { cell.x0_24_openTop = true; node->DeleteBarrier(mgr); node->x13c_25_hasGate = false; } } if (node->xe8_col == xe8_col && node->xec_row == xec_row + 1 && node->xf0_side == CSinglePathMaze::kS_Top) { SMazeCell& cell = maze->MazePoint(xe8_col, xec_row + 1); if (!cell.x0_24_openTop) { cell.x0_24_openTop = true; node->DeleteBarrier(mgr); node->x13c_25_hasGate = false; } } } } } } break; } case kSM_Deleted: { if (mgr.GetSinglePathMaze()) { mgr.SetSinglePathMaze(nullptr); } DeleteBarrier(mgr); break; } case kSM_Deactivate: { DeleteBarrier(mgr); break; } } } CEntity::AcceptScriptMsg(msg, uid, mgr); } void CScriptMazeNode::Think(float dt, CStateManager& mgr) { if (GetActive() && x13c_25_hasGate) { xf8_msgTimer -= dt; if (xf8_msgTimer <= 0.f) { xf8_msgTimer = 1.f; if (x13c_26_gateActive) { x13c_26_gateActive = false; SendBarrierMsg(mgr, kSM_Deactivate); } else { x13c_26_gateActive = true; SendBarrierMsg(mgr, kSM_Activate); } } } } void CScriptMazeNode::LoadMazeSeeds() { const SObjectTag* tag = gpResourceFactory->GetResourceIdByName("DUMB_MazeSeeds"); rstl::auto_ptr< CInputStream > stream = gpResourceFactory->GetResLoader().LoadNewResourceSync(*tag, nullptr); for (int i = 0; i < 300; i++) { sMazeSeeds[i] = stream->ReadLong(); } } CScriptMazeNode::~CScriptMazeNode() {}