#ifndef _CSCRIPTSTEAM #define _CSCRIPTSTEAM #include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp" class CScriptSteam : public CScriptTrigger { public: CScriptSteam(TUniqueId, const rstl::string& name, const CEntityInfo& info, const CVector3f& pos, const CAABox&, const CDamageInfo& dInfo, const CVector3f& orientedForce, unsigned int flags, bool active, CAssetId, float, float, float, float, bool); ~CScriptSteam(); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void Accept(IVisitor&); private: bool x150_; CAssetId x154_texture; float x158_strength; float x15c_alphaInDur; float x160_alphaOutDur; float x164_maxDist; float x168_ooMaxDist; float GetMaxDist() const { return x164_maxDist; } float GetStrength() const { return x158_strength; } float GetOOMaxDist() const { return x168_ooMaxDist; } CAssetId GetTextureId() const { return x154_texture; } float GetFadeOutRate() const { return x160_alphaOutDur; } float GetFadeInRate() const { return x15c_alphaInDur; } }; #endif // _CSCRIPTSTEAM