#ifndef _CENTITY_HPP #define _CENTITY_HPP #include "types.h" #include "MetroidPrime/CEntityInfo.hpp" #include "MetroidPrime/CStateManager.hpp" #include "MetroidPrime/TCastTo.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/string.hpp" #include "rstl/vector.hpp" class CEntity { public: virtual ~CEntity(); virtual void Accept(IVisitor& visitor) = 0; virtual void PreThink(float dt, CStateManager& mgr); virtual void Think(float dt, CStateManager& mgr); virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); virtual void SetActive(bool active); CEntity(TUniqueId id, const CEntityInfo& info, bool active, const rstl::string& name); static rstl::vector NullConnectionList; protected: TAreaId x4_areaId; TUniqueId x8_uid; TEditorId xc_editorId; rstl::string x10_name; rstl::vector x20_conns; bool x30_24_active : 1; bool x30_25_inGraveyard : 1; bool x30_26_scriptingBlocked : 1; bool x30_27_inUse : 1; }; #endif