#ifndef _CPLAYERCAMERABOB #define _CPLAYERCAMERABOB #include "types.h" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector2f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/TOneStatic.hpp" #include "rstl/reserved_vector.hpp" class CStateManager; class CPlayerCameraBob : public TOneStatic< CPlayerCameraBob > { public: enum ECameraBobType { kCBT_Zero, kCBT_One, }; enum ECameraBobState { kCBS_Walk, kCBS_Orbit, kCBS_InAir, kCBS_WalkNoBob, kCBS_GunFireNoBob, kCBS_TurningNoBob, kCBS_FreeLookNoBob, kCBS_GrappleNoBob, kCBS_Unspecified, }; static float kCameraBobExtentX; static float kCameraBobExtentY; static float kCameraBobPeriod; static float kOrbitBobScale; static float kMaxOrbitBobScale; static float kSlowSpeedPeriodScale; static float kTargetMagnitudeTrackingRate; static float kLandingBobSpringConstant; static float lbl_805A7398; static float lbl_805A739C; static float kLandingBobSpringConstant2; static float lbl_805A73A4; static float kViewWanderRadius; static float kViewWanderSpeedMin; static float kViewWanderSpeedMax; static float kViewWanderRollVariation; static float kGunBobMagnitude; static float kHelmetBobMagnitude; static float kLandingBobDamping; static float kLandingBobDamping2; static float kCameraDamping; static float lbl_805A73C0; static float lbl_805A73C4; static float lbl_805A73C8; static float lbl_805A73CC; static float lbl_805A73D0; static float lbl_805A73D4; CPlayerCameraBob(ECameraBobType type, const CVector2f& vec = CVector2f(kCameraBobExtentX, kCameraBobExtentY), float bobPeriod = kCameraBobPeriod); CTransform4f GetViewWanderTransform() const; CVector3f GetHelmetBobTranslation() const; CTransform4f GetGunBobTransformation() const; CTransform4f GetCameraBobTransformation() const; void SetPlayerVelocity(const CVector3f& velocity); void SetBobMagnitude(float); void SetBobTimeScale(float); void ResetCameraBobTime(); void SetCameraBobTransform(const CTransform4f&); void SetState(ECameraBobState, CStateManager&); void InitViewWander(CStateManager&); void UpdateViewWander(float, CStateManager&); void Update(float, CStateManager&); CVector3f CalculateRandomViewWanderPosition(CStateManager&) const; float CalculateRandomViewWanderPitch(CStateManager&) const; void CalculateMovingTranslation(float& x, float& y) const; float CalculateLandingTranslation() const; CTransform4f CalculateCameraBobTransformation() const; static void ReadTweaks(CInputStream& in); // static float GetCameraBobExtentX() { return kCameraBobExtentX; } // static float GetCameraBobExtentY() { return kCameraBobExtentY; } // static float GetCameraBobPeriod() { return kCameraBobPeriod; } static float GetOrbitBobScale() { return kOrbitBobScale; } static float GetMaxOrbitBobScale() { return kMaxOrbitBobScale; } static float GetSlowSpeedPeriodScale() { return kSlowSpeedPeriodScale; } private: ECameraBobType x0_type; CVector2f x4_vec; float xc_bobPeriod; float x10_targetBobMagnitude; float x14_bobMagnitude; float x18_bobTimeScale; float x1c_bobTime; ECameraBobState x20_oldState; ECameraBobState x24_curState; bool x28_applyLandingTrans; bool x29_hardLand; CTransform4f x2c_cameraBobTransform; CVector3f x5c_playerVelocity; float x68_playerPeakFallVel; float x6c_landingVelocity; float x70_landingTranslation; float x74_camVelocity; float x78_camTranslation; rstl::reserved_vector< CVector3f, 4 > x7c_wanderPoints; rstl::reserved_vector< float, 4 > xb0_wanderPitches; float xc4_wanderTime; float xc8_viewWanderSpeed; uint xcc_wanderIndex; CTransform4f xd0_viewWanderXf; float x100_wanderMagnitude; float x104_targetWanderMagnitude; }; CHECK_SIZEOF(CPlayerCameraBob, 0x108) #endif // _CPLAYERCAMERABOB