#ifndef _IELEMENT #define _IELEMENT #include "types.h" #include "Kyoto/TToken.hpp" class CColor; class CTexture; class CVector3f; class IElement { public: virtual ~IElement(){}; // -> CFrameDelayedKiller void* operator new(unsigned long sz, const char*, const char*); void* operator new(unsigned long sz) { return operator new(sz, "??(??)", nullptr); } void operator delete(void* ptr, size_t sz); }; class CRealElement : public IElement { public: virtual bool GetValue(int frame, float& valOut) const = 0; virtual bool IsConstant() const { return false; } }; class CIntElement : public IElement { public: ~CIntElement() override{}; virtual bool GetValue(int frame, int& valOut) const = 0; }; class CVectorElement : public IElement { public: virtual bool GetValue(int frame, CVector3f& valOut) const = 0; virtual bool IsFastConstant() const { return false; } }; class CModVectorElement : public IElement { public: virtual bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const = 0; }; class CColorElement : public IElement { public: virtual bool GetValue(int frame, CColor& colorOut) const = 0; }; class CEmitterElement : public IElement { public: virtual bool GetValue(int frame, CVector3f& pPos, CVector3f& pVel) const = 0; }; struct SUVElementSet { float xMin, yMin, xMax, yMax; SUVElementSet() : xMin(0.f), yMin(1.f), xMax(0.f), yMax(1.f) {} SUVElementSet(float xMin, float yMin, float xMax, float yMax) : xMin(xMin), yMin(yMin), xMax(xMax), yMax(yMax) {} }; class CUVElement : public IElement { public: virtual TLockedToken< CTexture > GetValueTexture(int frame) const = 0; virtual void GetValueUV(int frame, SUVElementSet& valOut) const = 0; virtual bool HasConstantTexture() const = 0; virtual bool HasConstantUV() const = 0; }; #endif // _IELEMENT