#ifndef _RSTL_LIST #define _RSTL_LIST #include "types.h" #include "rstl/construct.hpp" #include "rstl/rmemory_allocator.hpp" namespace rstl { template < typename T, typename Alloc = rmemory_allocator > class list { public: class iterator; class const_iterator; iterator erase(const iterator& item); private: class node; node* erase(const node* item); public: list() : x4_start(reinterpret_cast< node* >(&xc_empty_prev)) , x8_end(reinterpret_cast< node* >(&xc_empty_prev)) , xc_empty_prev(reinterpret_cast< node* >(&xc_empty_prev)) , x10_empty_next(reinterpret_cast< node* >(&xc_empty_prev)) , x14_count(0) {} ~list() { node* cur = x4_start; while (cur != x8_end) { cur->get_value()->~T(); x0_allocator.deallocate(cur->get_value()); cur = cur->get_next(); } } void push_back(const T& val) { do_insert_before(x8_end, val); } void clear() { erase(begin(), end()); } iterator begin() { return iterator(x4_start); } const_iterator begin() const { return const_iterator(x4_start); } iterator end() { return iterator(x8_end); } const_iterator end() const { return const_iterator(x8_end); } void erase(const iterator& start, const iterator& end) { iterator it = start; while (it != end) { erase(it++); } } private: struct node { node* x0_prev; node* x4_next; uchar x8_item[sizeof(T)]; node(node* prev, node* next) : x0_prev(prev), x4_next(next) {} node* get_prev() const { return x0_prev; } node* get_next() const { return x4_next; } void set_prev(node* prev) { x0_prev = prev; } void set_next(node* next) { x4_next = next; } T* get_value() { return reinterpret_cast< T* >(&x8_item); } }; node* create_node(node* prev, node* next, const T& val) { node* n = new node(prev, next); construct(n->get_value(), val); return n; } void do_insert_before(node* n, const T& val) { node* nn = create_node(n->get_prev(), n, val); if (n == x4_start) { x4_start = nn; } nn->get_prev()->set_next(nn); nn->get_next()->set_prev(nn); ++x14_count; } public: class const_iterator { public: typedef T* value_type; const_iterator() : current(nullptr) {} const_iterator(const node* begin) : current(begin) {} const_iterator& operator++() { this->current = this->current->x4_next; return *this; } const_iterator operator++(int) const { return const_iterator(this->current->x4_next); } const_iterator& operator--() { this->current = this->current->x0_prev; return *this; } const_iterator operator--(int) const { return const_iterator(this->current->x0_prev); } const T* get_pointer() const { return current->x8_item; } const T& operator*() const { return *current->x8_item; } const T* operator->() const { return current->x8_item; } bool operator==(const const_iterator& other) const { return current == other.current; } bool operator!=(const const_iterator& other) const { return current != other.current; } protected: const node* current; }; class iterator : const_iterator { public: typedef T* value_type; iterator() : const_iterator(nullptr) {} iterator(node* begin) : const_iterator(begin) {} iterator& operator++() { this->current = this->current->x4_next; return *this; } iterator operator++(int) { return const_iterator(this->current->x4_next; } iterator& operator--() { this->current = this->current->x0_prev; return *this; } iterator operator--(int) { return iterator(this->curent->x0_prev); } T* get_pointer() const { return current->get_value(); } T& operator*() const { return *current->get_value(); } T* operator->() const { return current->get_value(); } bool operator==(const iterator& other) const { return current == other.current; } bool operator!=(const iterator& other) const { return current != other.current; } protected: node* current; }; private: Alloc x0_allocator; node* x4_start; node* x8_end; node* xc_empty_prev; node* x10_empty_next; uint x14_count; }; } // namespace rstl #endif // _RSTL_LIST