#ifndef _CGAMEAREA #define _CGAMEAREA #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Graphics/CGraphics.hpp" #include "Kyoto/IObjectStore.hpp" #include "Kyoto/Math/CAABox.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector2f.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/list.hpp" #include "rstl/optional_object.hpp" #include "rstl/pair.hpp" #include "rstl/rc_ptr.hpp" #include "rstl/single_ptr.hpp" #include "rstl/vector.hpp" class IGameArea { public: virtual ~IGameArea(); virtual const CTransform4f& IGetTM() const = 0; virtual CAssetId IGetStringTableAssetId() const = 0; virtual uint IGetNumAttachedAreas() const = 0; virtual TAreaId IGetAttachedAreaId(int) const = 0; virtual bool IIsActive() const = 0; virtual CAssetId IGetAreaAssetId() const = 0; virtual int IGetAreaSaveId() const = 0; virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0; }; class Dock; class CToken; class IDvdRequest; class CScriptAreaAttributes; class CGameArea : public IGameArea { public: class CAreaFog { private: ERglFogMode x0_fogMode; CVector2f x4_rangeCur; CVector2f xc_rangeTarget; CVector2f x14_rangeDelta; CColor x1c_colorCur; unkptr x20_; unkptr x24_; CColor x28_colorTarget; unkptr x2c_; unkptr x30_; float x34_colorDelta; public: CAreaFog(); void SetCurrent() const; void Update(float dt); void RollFogOut(float rangeDelta, float colorDelta, const CColor& color); void FadeFog(ERglFogMode, const CColor& color, const CVector2f& vec1, float, const CVector2f& vec2); void SetFogExplicit(ERglFogMode mode, const CColor& color, const CVector2f& range); bool IsFogDisabled() const; void DisableFog(); }; ~CGameArea(); const CTransform4f& IGetTM() const override; CAssetId IGetStringTableAssetId() const override; uint IGetNumAttachedAreas() const override; TAreaId IGetAttachedAreaId(int) const override; bool IIsActive() const override; CAssetId IGetAreaAssetId() const override; int IGetAreaSaveId() const override; rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override; const CTransform4f& GetTM() const { return xc_transform; } bool IsLoaded() const { return xf0_24_postConstructed; } bool IsActive() const { return xf0_25_active; } void SetXRaySpeedAndTarget(float speed, float target); void SetThermalSpeedAndTarget(float speed, float target); void SetWeaponWorldLighting(float speed, float target); void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes); bool TryTakingOutOfARAM(); private: enum EPhase { kP_LoadHeader, kP_LoadSecSizes, kP_ReserveSections, kP_LoadDataSections, kP_WaitForFinish, }; TAreaId x4_selfIdx; CAssetId x8_nameSTRG; CTransform4f xc_transform; CTransform4f x3c_invTransform; CAABox x6c_aabb; CAssetId x84_mrea; int x88_areaId; rstl::vector< ushort > x8c_attachedAreaIndices; rstl::vector< SObjectTag > x9c_deps1; rstl::vector< SObjectTag > xac_deps2; rstl::vector< uint > xbc_layerDepOffsets; rstl::vector< Dock > xcc_docks; rstl::vector< CToken > xdc_tokens; uint xec_totalResourcesSize; bool xf0_24_postConstructed : 1; bool xf0_25_active : 1; bool xf0_26_tokensReady : 1; bool xf0_27_loadPaused : 1; bool xf0_28_validated : 1; EPhase xf4_phase; rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions; public: enum EOcclusionState { kOS_Occluded, kOS_Visible }; struct CPostConstructed { uchar x0_pad[0x10c4]; rstl::single_ptr< CAreaFog > x10c4_areaFog; rstl::optional_object< void* > x10c8_sclyBuf; // was rstl::optional_object u32 x10d0_sclySize; const u8* x10d4_firstMatPtr; const CScriptAreaAttributes* x10d8_areaAttributes; EOcclusionState x10dc_occlusionState; }; CAssetId GetAreaAssetId() const { return x84_mrea; } const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); } CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); } EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; } private: uchar x110_pad[0x1c]; rstl::single_ptr< CPostConstructed > x12c_postConstructed; }; // CHECK_SIZEOF(CGamearea::CAreaFog, 0x38) #endif // _CGAMEAREA