#ifndef _CPAKFILE_HPP #define _CPAKFILE_HPP #include "types.h" #include "rstl/auto_ptr.hpp" #include "rstl/string.hpp" #include "CDvdFile.hpp" #include "CResLoader.hpp" #include "TGameTypes.hpp" class CPakFile : CDvdFile { public: bool IsWorldPak() const { return x28_26_worldPak; } void EnsureWorldPakReady(); void sub_8036742c(); rstl::vector< rstl::pair< rstl::string, SObjectTag > >& NameList() { return x54_nameList; } private: bool x28_24_buildDepList : 1; bool x28_25_aramFile : 1; bool x28_26_worldPak : 1; bool x28_27_stashedInARAM : 1; int x2c_asyncLoadPhase; // EAsyncPhase rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest rstl::vector< u8 > x38_headerData; u32 x48_resTableOffset; u32 x4c_resTableCount; s32 x50_aramBase; rstl::vector< rstl::pair< rstl::string, SObjectTag > > x54_nameList; rstl::vector< CAssetId > x64_depList; rstl::vector< SResInfo > x74_resList; mutable s32 x84_currentSeek; }; #endif