#ifndef _CSCRIPTCOVERPOINT #define _CSCRIPTCOVERPOINT #include "MetroidPrime/CActor.hpp" #include "Kyoto/Animation/CharacterCommon.hpp" class CScriptCoverPoint : public CActor { public: CScriptCoverPoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active, uint flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override; void Render(const CStateManager&) const override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; rstl::optional_object< CAABox > GetTouchBounds() const override; bool ShouldCrouch() const; bool ShouldStay() const; bool ShouldWallHang() const; bool ShouldLandHere() const; void SetInUse(bool inUse); bool GetInUse(TUniqueId uid) const; bool Blown(const CVector3f& pos) const; float GetSinSqVerticalAngle() const; float GetCosHorizontalAngle() const; pas::ECoverDirection GetAttackDirection() const; void Reserve(TUniqueId id) { xfa_occupant = id; } private: // bool xe8_26_landHere : 1; // bool xe8_27_wallHang : 1; // bool xe8_28_stay : 1; // bool xe8_29_ : 1; // bool xe8_30_attackDirection : 1; uint xe8_flags; float xec_cosHorizontalAngle; float xf0_sinVerticalAngle; float xf4_coverTime; bool xf8_24_crouch : 1; bool xf8_25_inUse : 1; TUniqueId xfa_occupant; TUniqueId xfc_retreating; rstl::optional_object< CAABox > x100_touchBounds; float x11c_timeLeft; }; #endif // _CSCRIPTCOVERPOINT