#include "WorldFormat/CCollisionSurface.hpp" CCollisionSurface::CCollisionSurface(const CVector3f& a, const CVector3f& b, const CVector3f& c, uint flags) : x0_a(a), xc_b(b), x18_c(c), x24_flags(flags) {} CUnitVector3f CCollisionSurface::GetNormal() const { CVector3f baDiff = xc_b - x0_a; CVector3f caDiff = x18_c - x0_a; CVector3f tmp = CVector3f::Cross(baDiff, caDiff); return tmp; } CPlane CCollisionSurface::GetPlane() const { const CUnitVector3f norm = GetNormal(); return CPlane(CVector3f::Dot(norm, x0_a), norm); }