#ifndef _GAMEOBJECTLISTS #define _GAMEOBJECTLISTS #include "MetroidPrime/CObjectList.hpp" class CActorList final : public CObjectList { public: CActorList(); uchar IsQualified(const CEntity& ent) override; }; class CPhysicsActorList final : public CObjectList { public: CPhysicsActorList(); uchar IsQualified(const CEntity& ent) override; }; class CGameCameraList final : public CObjectList { public: CGameCameraList(); uchar IsQualified(const CEntity& ent) override; }; class CListeningAiList final : public CObjectList { public: CListeningAiList(); uchar IsQualified(const CEntity& ent) override; }; class CAiWaypointList final : public CObjectList { public: CAiWaypointList(); uchar IsQualified(const CEntity& ent) override; }; class CPlatformAndDoorList final : public CObjectList { public: CPlatformAndDoorList(); uchar IsQualified(const CEntity& ent) override; static uchar IsPlatform(const CEntity* ent); static uchar IsDoor(const CEntity*); }; class CGameLightList : public CObjectList { public: CGameLightList(); uchar IsQualified(const CEntity& ent) override; }; #endif // _GAMEOBJECTLISTS