#ifndef _CPHAZONBEAM #define _CPHAZONBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CPhazonBeam : public CGunWeapon { public: CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CPhazonBeam(); private: uchar x21c_pad[0x60]; }; CHECK_SIZEOF(CPhazonBeam, 0x27c) #endif // _CPHAZONBEAM