#ifndef _CLIGHT #define _CLIGHT #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CVector3f.hpp" enum ELightType { kLT_Spot = 0, kLT_Point = 1, kLT_Directional = 2, kLT_LocalAmbient = 3, kLT_Custom = 4, }; enum EFallofType { kFT_Constant, kFT_Linear, kFT_Quadratic }; class CLight { static const CVector3f kDefaultPosition; static const CVector3f kDefaultDirection; float CalculateLightRadius() const; public: CLight(ELightType type, const CVector3f& position, const CVector3f& direction, const CColor& color, float cutoff); CLight(const CVector3f& pos, const CVector3f& direction, const CColor& color, float distC, float distL, float distQ, float angleC, float angleL, float angleQ); void SetPosition(const CVector3f& pos); const CVector3f& GetPosition() const { return x0_pos; } void SetDirection(const CVector3f& dir); const CVector3f& GetDirection() const { return xc_dir; } void SetColor(const CColor& col); void SetAttenuation(float constant, float linear, float quadratic); float GetSpotCutoff() const { return x20_spotCutoff; } float GetAttenuationConstant() const { return x24_distC; } float GetAttenuationLinear() const { return x28_distL; } float GetAttenuationQuadratic() const { return x2c_distQ; } void SetAngleAttenuation(float constant, float linear, float quadratic); float GetAngleAttenuationConstant() const { return x30_angleC; } float GetAngleAttenuationLinear() const { return x34_angleL; } float GetAngleAttenuationQuadratic() const { return x38_angleQ; } ELightType GetType() const { return x1c_type; } uint GetId() const { return x40_lightId; } float GetIntensity() const; float GetRadius() const; const CColor& GetColor() const { return x18_color; } CVector3f GetNormalIndependentLightingAtPoint(const CVector3f& point) const; static CLight BuildDirectional(const CVector3f& dir, const CColor& color); static CLight BuildSpot(const CVector3f& pos, const CVector3f& dir, const CColor& color, float cutoff); static CLight BuildPoint(const CVector3f& pos, const CColor& color); static CLight BuildCustom(const CVector3f& pos, const CVector3f& dir, const CColor& color, float distC, float distL, float distQ, float angleC, float angleL, float angleQ); static CLight BuildLocalAmbient(const CVector3f& pos, const CColor& color); private: CVector3f x0_pos; CVector3f xc_dir; CColor x18_color; ELightType x1c_type; float x20_spotCutoff; float x24_distC; float x28_distL; float x2c_distQ; float x30_angleC; float x34_angleL; float x38_angleQ; uint x3c_priority; uint x40_lightId; mutable float x44_cachedRadius; mutable float x48_cachedIntensity; mutable bool x4c_24_intensityDirty : 1; mutable bool x4c_25_radiusDirty : 1; }; CHECK_SIZEOF(CLight, 0x50) #endif // _CLIGHT