#ifndef _CBSLOOPREACTION #define _CBSLOOPREACTION #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSLoopReaction : public CBodyState { public: CBSLoopReaction(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController&) override {} private: pas::ELoopState x4_state; pas::EReactionType x8_reactionType; bool xc_24_loopHit : 1; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); bool PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const; }; #endif // _CBSLOOPREACTION