#ifndef _MUSYX_VOICE_H_ #define _MUSYX_VOICE_H_ #include "musyx/synth.h" #include "musyx/version.h" #ifdef __cplusplus extern "C" { #endif typedef struct _PBMIX { // total size: 0x24 u16 vL; // offset 0x0, size 0x2 u16 vDeltaL; // offset 0x2, size 0x2 u16 vR; // offset 0x4, size 0x2 u16 vDeltaR; // offset 0x6, size 0x2 u16 vAuxAL; // offset 0x8, size 0x2 u16 vDeltaAuxAL; // offset 0xA, size 0x2 u16 vAuxAR; // offset 0xC, size 0x2 u16 vDeltaAuxAR; // offset 0xE, size 0x2 u16 vAuxBL; // offset 0x10, size 0x2 u16 vDeltaAuxBL; // offset 0x12, size 0x2 u16 vAuxBR; // offset 0x14, size 0x2 u16 vDeltaAuxBR; // offset 0x16, size 0x2 u16 vAuxBS; // offset 0x18, size 0x2 u16 vDeltaAuxBS; // offset 0x1A, size 0x2 u16 vS; // offset 0x1C, size 0x2 u16 vDeltaS; // offset 0x1E, size 0x2 u16 vAuxAS; // offset 0x20, size 0x2 u16 vDeltaAuxAS; // offset 0x22, size 0x2 } _PBMIX; typedef struct _PBITD { // total size: 0xE u16 flag; // offset 0x0, size 0x2 u16 bufferHi; // offset 0x2, size 0x2 u16 bufferLo; // offset 0x4, size 0x2 u16 shiftL; // offset 0x6, size 0x2 u16 shiftR; // offset 0x8, size 0x2 u16 targetShiftL; // offset 0xA, size 0x2 u16 targetShiftR; // offset 0xC, size 0x2 } _PBITD; typedef struct _PBUPDATE { // total size: 0xE u16 updNum[5]; // offset 0x0, size 0xA u16 dataHi; // offset 0xA, size 0x2 u16 dataLo; // offset 0xC, size 0x2 } _PBUPDATE; typedef struct _PBDPOP { // total size: 0x12 u16 aL; // offset 0x0, size 0x2 u16 aAuxAL; // offset 0x2, size 0x2 u16 aAuxBL; // offset 0x4, size 0x2 u16 aR; // offset 0x6, size 0x2 u16 aAuxAR; // offset 0x8, size 0x2 u16 aAuxBR; // offset 0xA, size 0x2 u16 aS; // offset 0xC, size 0x2 u16 aAuxAS; // offset 0xE, size 0x2 u16 aAuxBS; // offset 0x10, size 0x2 } _PBDPOP; typedef struct _PBVE { // total size: 0x4 u16 currentVolume; // offset 0x0, size 0x2 u16 currentDelta; // offset 0x2, size 0x2 } _PBVE; typedef struct _PBFIR { // total size: 0x6 u16 numCoefs; // offset 0x0, size 0x2 u16 coefsHi; // offset 0x2, size 0x2 u16 coefsLo; // offset 0x4, size 0x2 } _PBFIR; typedef struct _PBADDR { // total size: 0x10 u16 loopFlag; // offset 0x0, size 0x2 u16 format; // offset 0x2, size 0x2 u16 loopAddressHi; // offset 0x4, size 0x2 u16 loopAddressLo; // offset 0x6, size 0x2 u16 endAddressHi; // offset 0x8, size 0x2 u16 endAddressLo; // offset 0xA, size 0x2 u16 currentAddressHi; // offset 0xC, size 0x2 u16 currentAddressLo; // offset 0xE, size 0x2 } _PBADDR; typedef struct _PBADPCM { // total size: 0x28 u16 a[8][2]; // offset 0x0, size 0x20 u16 gain; // offset 0x20, size 0x2 u16 pred_scale; // offset 0x22, size 0x2 u16 yn1; // offset 0x24, size 0x2 u16 yn2; // offset 0x26, size 0x2 } _PBADPCM; typedef struct _PBSRC { // total size: 0xE u16 ratioHi; // offset 0x0, size 0x2 u16 ratioLo; // offset 0x2, size 0x2 u16 currentAddressFrac; // offset 0x4, size 0x2 u16 last_samples[4]; // offset 0x6, size 0x8 } _PBSRC; typedef struct _PBADPCMLOOP { // total size: 0x6 u16 loop_pred_scale; // offset 0x0, size 0x2 u16 loop_yn1; // offset 0x2, size 0x2 u16 loop_yn2; // offset 0x4, size 0x2 } _PBADPCMLOOP; typedef struct _PB { // total size: 0xBC u16 nextHi; // offset 0x0, size 0x2 u16 nextLo; // offset 0x2, size 0x2 u16 currHi; // offset 0x4, size 0x2 u16 currLo; // offset 0x6, size 0x2 u16 srcSelect; // offset 0x8, size 0x2 u16 coefSelect; // offset 0xA, size 0x2 u16 mixerCtrl; // offset 0xC, size 0x2 u16 state; // offset 0xE, size 0x2 u16 loopType; // offset 0x10, size 0x2 _PBMIX mix; // offset 0x12, size 0x24 _PBITD itd; // offset 0x36, size 0xE _PBUPDATE update; // offset 0x44, size 0xE _PBDPOP dpop; // offset 0x52, size 0x12 _PBVE ve; // offset 0x64, size 0x4 _PBFIR fir; // offset 0x68, size 0x6 _PBADDR addr; // offset 0x6E, size 0x10 _PBADPCM adpcm; // offset 0x7E, size 0x28 _PBSRC src; // offset 0xA6, size 0xE _PBADPCMLOOP adpcmLoop; // offset 0xB4, size 0x6 u16 streamLoopCnt; // offset 0xBA, size 0x2 } _PB; typedef struct VSampleInfo { // total size: 0xC void* loopBufferAddr; // offset 0x0, size 0x4 u32 loopBufferLength; // offset 0x4, size 0x4 u8 inLoopBuffer; // offset 0x8, size 0x1 } VSampleInfo; typedef struct VS_BUFFER { // total size: 0x24 u8 state; // offset 0x0, size 0x1 u8 hwId; // offset 0x1, size 0x1 u8 smpType; // offset 0x2, size 0x1 u8 voice; // offset 0x3, size 0x1 u32 last; // offset 0x4, size 0x4 u32 finalGoodSamples; // offset 0x8, size 0x4 u32 finalLast; // offset 0xC, size 0x4 SND_VIRTUALSAMPLE_INFO info; // offset 0x10, size 0x14 } VS_BUFFER; typedef struct _VS { // total size: 0x950 u8 numBuffers; // offset 0x0, size 0x1 u32 bufferLength; // offset 0x4, size 0x4 VS_BUFFER streamBuffer[64]; // offset 0x8, size 0x900 u8 voices[64]; // offset 0x908, size 0x40 u16 nextInstID; // offset 0x948, size 0x2 u32 (*callback)(u8, const SND_VIRTUALSAMPLE_INFO*); // offset 0x94C, size 0x4 } VS; extern VS vs; typedef struct _SPB { // total size: 0x36 u16 dpopLHi; // offset 0x0, size 0x2 u16 dpopLLo; // offset 0x2, size 0x2 u16 dpopLDelta; // offset 0x4, size 0x2 u16 dpopRHi; // offset 0x6, size 0x2 u16 dpopRLo; // offset 0x8, size 0x2 u16 dpopRDelta; // offset 0xA, size 0x2 u16 dpopSHi; // offset 0xC, size 0x2 u16 dpopSLo; // offset 0xE, size 0x2 u16 dpopSDelta; // offset 0x10, size 0x2 u16 dpopALHi; // offset 0x12, size 0x2 u16 dpopALLo; // offset 0x14, size 0x2 u16 dpopALDelta; // offset 0x16, size 0x2 u16 dpopARHi; // offset 0x18, size 0x2 u16 dpopARLo; // offset 0x1A, size 0x2 u16 dpopARDelta; // offset 0x1C, size 0x2 u16 dpopASHi; // offset 0x1E, size 0x2 u16 dpopASLo; // offset 0x20, size 0x2 u16 dpopASDelta; // offset 0x22, size 0x2 u16 dpopBLHi; // offset 0x24, size 0x2 u16 dpopBLLo; // offset 0x26, size 0x2 u16 dpopBLDelta; // offset 0x28, size 0x2 u16 dpopBRHi; // offset 0x2A, size 0x2 u16 dpopBRLo; // offset 0x2C, size 0x2 u16 dpopBRDelta; // offset 0x2E, size 0x2 u16 dpopBSHi; // offset 0x30, size 0x2 u16 dpopBSLo; // offset 0x32, size 0x2 u16 dpopBSDelta; // offset 0x34, size 0x2 } _SPB; extern u16 voicePrioSortRootListRoot; extern u8 voiceMusicRunning; extern u8 voiceFxRunning; extern u8 voiceListInsert; extern u8 voiceListRoot; void vsInit(); /* extern */ u32 vsSampleStartNotify(u8 voice); void vsSampleEndNotify(u32 pubID); void vsSampleUpdates(); void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio); u32 voiceIsLastStarted(SYNTH_VOICE* svoice); void voiceSetLastStarted(SYNTH_VOICE* svoice); void voiceResetLastStarted(SYNTH_VOICE* svoice); void voiceInitLastStarted(); s32 voiceKillSound(u32 voiceid); void voiceKill(u32 vi); void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio); u32 voiceIsLastStarted(SYNTH_VOICE* svoice); void voiceSetLastStarted(SYNTH_VOICE* svoice); void voiceResetLastStarted(SYNTH_VOICE* svoice); void voiceInitLastStarted(); s32 voiceKillSound(u32 voiceid); void voiceKill(u32 vi); u32 voiceBlock(u8 prio); u32 voiceAllocate(u8 priority, u8 maxVoices, u16 allocId, u8 fxFlag); #if MUSY_VERSION >= MUSY_VERSION_CHECK(2, 0, 3) int voiceAllocatePeek(u8 priority, u8 maxVoices, u32 allocId, u8 fxFlag, u32* currentAllocId); #endif void voiceFree(SYNTH_VOICE* svoice); void voiceUnblock(u32 voice); void voiceRemovePriority(SYNTH_VOICE* svoice); void vidInit(); u32 vidGetInternalId(SND_VOICEID id); void vidRemoveVoiceReferences(SYNTH_VOICE* svoice); u32 vidMakeNew(SYNTH_VOICE* svoice, u32 isMaster); u32 vidMakeRoot(SYNTH_VOICE* svoice); #ifdef __cplusplus } #endif #endif