#ifndef _CSTATEMANAGER_HPP #define _CSTATEMANAGER_HPP #include "types.h" #include "MetroidPrime/CEntityInfo.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/list.hpp" #include "rstl/rc_ptr.hpp" #include "rstl/reserved_vector.hpp" #include "rstl/single_ptr.hpp" class CAABox; class CActor; class CActorModelParticles; class CCameraManager; class CEnvFxManager; class CFluidPlaneManager; class CMapWorldInfo; class CObjectList; class CPlayer; class CPlayerState; class CRumbleManager; class CScriptMailbox; class CStateManagerContainer; class CVector3f; class CWeaponMgr; class CWorld; class CWorldTransManager; namespace SL { class CSortedListManager; } // namespace SL class CStateManager { public: void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state); bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const; CCameraManager* CameraManager() { return x870_cameraManager; } const CCameraManager* GetCameraManager() const { return x870_cameraManager; } CPlayerState* PlayerState() { return x8b8_playerState.GetPtr(); } const CPlayerState* GetPlayerState() const { return x8b8_playerState.GetPtr(); } CWorld* World() { return x850_world.get(); } const CWorld* GetWorld() const { return x850_world.get(); } private: u16 x0_nextFreeIndex; rstl::reserved_vector< u16, 1024 > x8_objectIndexArray; rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists; CPlayer* x84c_player; rstl::single_ptr< CWorld > x850_world; rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard; rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer; CCameraManager* x870_cameraManager; SL::CSortedListManager* x874_sortedListManager; CWeaponMgr* x878_weaponMgr; CFluidPlaneManager* x87c_fluidPlaneManager; CEnvFxManager* x880_envFxManager; rstl::auto_ptr< CActorModelParticles > x884_actorModelParticles; CRumbleManager* x88c_rumbleManager; // TODO // rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap; // rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects; u8 pad[0x28]; rstl::rc_ptr< CPlayerState > x8b8_playerState; rstl::rc_ptr< CScriptMailbox > x8bc_mailbox; rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo; rstl::rc_ptr< CWorldTransManager > x8c4_worldTransManager; }; #endif