#ifndef _IWEAPONRENDERER #define _IWEAPONRENDERER #include "Kyoto/Alloc/CMemory.hpp" #include "Kyoto/Particles/CParticleGen.hpp" class IWeaponRenderer { public: virtual ~IWeaponRenderer() = 0; virtual void AddParticleGen(const CParticleGen& gen) = 0; static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; } private: static IWeaponRenderer* sWeaponRenderer; }; inline IWeaponRenderer::~IWeaponRenderer() {} class CDefaultWeaponRenderer : public IWeaponRenderer { public: ~CDefaultWeaponRenderer() {} void AddParticleGen(const CParticleGen& gen) { gen.Render(); } }; #endif // _IWEAPONRENDERER