#ifndef _CMEDIUMALLOCPOOL #define _CMEDIUMALLOCPOOL #include #include struct SMediumAllocPuddle { SMediumAllocPuddle(uint numBlocks, void* ptr, const bool unk); ~SMediumAllocPuddle(); void* FindFree(uint blockCount); void* FindFreeEntry(uint blockCount); void Free(const void* ptr); const uint GetUnkx10() const { return x10_; } const uint GetNumBlocks() const { return x14_numBlocks; } const uint GetNumAllocs() const { return x18_numAllocs; } const uint GetNumEntries() const { return x1c_numEntries; } const bool GetUnk2() const { return x20_unk2; } const uint GetPtrOffset(const void* ptr) const { return (uchar*)ptr - x0_mainData.get(); } static ushort GetBlockOffset(const void* ptrA, const void* ptrB); static void InitBookKeeping(uchar* bookKeepingPtr, const ushort blockCount); private: rstl::auto_ptr< void > x0_mainData; uchar* x8_bookKeeping; uchar* xc_cachedBookKeepingAddr; uint x10_; uint x14_numBlocks; uint x18_numAllocs; uint x1c_numEntries; bool x20_unk2 : 1; }; class CMediumAllocPool { public: rstl::list< SMediumAllocPuddle > x0_list; rstl::list< SMediumAllocPuddle >::node* x18_lastNodePrev; CMediumAllocPool(); void* Alloc(uint size); bool HasPuddles() const; void AddPuddle(const uint, void*, const bool); void ClearPuddles(); int Free(const void* ptr); uint GetTotalEntries(); uint GetNumBlocksAvailable(); uint GetNumAllocs(); static CMediumAllocPool* gMediumAllocPtr; }; #endif // _CMEDIUMALLOCPOOL